The White Laboratory
About
The White Laboratory is a sandbox style physics-based tower defense and RTS game in which you modularly build and command robotic structures, operating across a facility in the atmosphere of a remote gas planet.
It is about time for our quadrennial operation check through various parts of the facility. In the series of missions, combine robotic modular geometry components into different structures to adapt to combat situations. Build ground defenses around, send propeller air probes, attract and transfer scrap resources, and anything else the physics allows. Clean up anything unwanted to complete the maintenance task.
Crazy physics-based gameplay99% of the stuff is physically simulated, affecting how objects move and behave in action. Consider physical phenomenon when making strategic decisions. e.g The bullet bounces off non-targets. Obstacles or drones can physically affect opponent rushing in. Structural balancing...Strategy focused, multipurpose robotic components for fast in-place live constructionThings are made of robotic components which can be served for multiple purposes. This allows for fast building of functional small structures in realtime with pause. There is also no upgrading of things such as ground defense towers, just modify them or build more onto them to adapt to new situation.Open and reusable game mechanicsObjects will be reusable for other purpose/or have additional usage with more sandbox elements introduced.Experiment, sandbox and survival modesExperiment mode (aka. campaign) explores a wide range of gameplay with robotic component combinations, including expansionary defense, conquest and production etc.
Sandbox supports building and testing of varies structural designs with large material supply and completing additional challenges.
Survival mode is fortress defense.Clean metallic esthetics, floating high in atmosphere.The clean style matches the sci-fi background while giving clear visual on structural design. Also supports colorbindness.
It is about time for our quadrennial operation check through various parts of the facility. In the series of missions, combine robotic modular geometry components into different structures to adapt to combat situations. Build ground defenses around, send propeller air probes, attract and transfer scrap resources, and anything else the physics allows. Clean up anything unwanted to complete the maintenance task.
Crazy physics-based gameplay99% of the stuff is physically simulated, affecting how objects move and behave in action. Consider physical phenomenon when making strategic decisions. e.g The bullet bounces off non-targets. Obstacles or drones can physically affect opponent rushing in. Structural balancing...Strategy focused, multipurpose robotic components for fast in-place live constructionThings are made of robotic components which can be served for multiple purposes. This allows for fast building of functional small structures in realtime with pause. There is also no upgrading of things such as ground defense towers, just modify them or build more onto them to adapt to new situation.Open and reusable game mechanicsObjects will be reusable for other purpose/or have additional usage with more sandbox elements introduced.Experiment, sandbox and survival modesExperiment mode (aka. campaign) explores a wide range of gameplay with robotic component combinations, including expansionary defense, conquest and production etc.
Sandbox supports building and testing of varies structural designs with large material supply and completing additional challenges.
Survival mode is fortress defense.Clean metallic esthetics, floating high in atmosphere.The clean style matches the sci-fi background while giving clear visual on structural design. Also supports colorbindness.
System requirements for PC
Minimum:
- OS: Windows XP
- Processor: Core 2 Duo
- Memory: 3 GB RAM
- Graphics: Shader Model 3.0 1.0 GB VRAM
- DirectX: Version 9.0c
- Storage: 1 GB available space
- Additional Notes: Minimum Resolution 1280x720
Recommended:
- OS: Windows 7
- Memory: 4 GB RAM
- Graphics: Shader Model 3.0 2.0 GB VRAM
- DirectX: Version 9.0c
- Storage: 2 GB available space
The White Laboratory reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
In General, the game is good, but there are some quite significant "but". So, if you decide to buy this game, you should know about these very "but".
So, I'll start at once with minuses: The First thing that catches the eye, or rather in the hands, is control. In general, nothing seriously inconvenient, but it is somewhat inconvenient to manage buildings and units. There is no selection of several units at once, for example. There is no way to turn any constructions or separate blocks. In General, as I said, it does not bring much inconvenience, but sometimes have to rebuild the fallen defensive towers directly in the heat of the battle, which is not very convenient. And there are not very convenient buttons interaction with blocks, which, sometimes, like to disappear several times in a row, while you are taking the mouse from the center of the block to the button, actually.
The lack of pauses between waves of enemies, which aggravates the following problem, is Also somewhat inconvenient. After a while you may well be overloaded with blocks. This is when you do not know what new block where to stick, because, like, everywhere is enough. Well, in the end there are quite close locations, not enough of some scale. Including in the sandbox.
Next you will understand that the content in the game is not so much, including No and multiplayer (which is very sad). Of Course, there is the aforementioned sandbox, but it does not have much space to create interesting situations. There you can only arrange attacks from the air and/or from the ground. And If from the air you can run any aircraft assembled by you and choose, with what frequency will appear selected devices, then with a ground attack is not so. There You can choose only from the list of blocks that will appear five pieces after each click. Want to organize an attack on wear-constantly click on the call of hostile blocks.
Well, I called all the cons of this game that I saw. Now You can talk about the pros: first it is an extremely interesting mechanic, which allows you to make your enemies with your own building material, as well as in the game of Tower Defense to create their units for attack. It's just a great idea and I'd really like to see other games like this and make this game evolve and get better.
Second, in order to play this game, it is not necessary to know English. What The game teaches you is accompanied by pictures that I think everyone can understand.
Finally, it's just incredible potential. From This game may well be the best in the World Tower Defense, if the developers will develop it. However, frankly, the positive assessment of this game I put just because of the potential. If it were not, I think I would not advise this game, nor say that it is not necessary to buy it Now I said everything. Once again I repeat that in general the game is good and, in any case, I have a good time in it and happy with my purchase.