Average Playtime: 2 hours

Habitat

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About

The corporate space race begins! After a recent tax break, legendary entrepreneur Elon Mustard has decided to set off to Mars with his family in order to begin achieving his goals of a utopian space society. Although rich and handsome, he can't do it all alone, so he has assembled one of the most advanced robots in the history of mankind to help get the job done. It's up to you to help Elon succeed in his quest by venturing throughout the planet, managing the farm and resources, uncovering secrets from a past civilization and stabilizing the ecosystem, all while surviving the elements, racking up that filthy Doge, and evading the wrath of humanities greatest supervillain, Geoff Benzos. Will you be able to succeed in this voyage and build the groundworks for civilizations millennia to come?

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.6
  • Processor: 2 GHz processor
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent
Recommended:
  • OS: Mac OS X 10.6
  • Processor: 3 GHz processor
  • Memory: 4 GB RAM
  • Graphics: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
  • Processor: Dual-core 2 GHz
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent, supporting Shader Model 3 equivalent
Recommended:
  • OS: Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
  • Processor: Dual-core 3 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: i3
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Last Modified: Oct 1, 2024

Where to buy

Steam

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Habitat Demo play
The Return of George!
The first night of the NeoHabitat (Club Caribe) revival!
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Habitat reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review https://www.youtube.com/watch?v=ncrLtm0ljkY What is Habitat? VÖ 09.07.2014 Surprise, Humanity has once again made it and put itself before the Abyss. Nevertheless, Hope dies last and this Hope is you with a pile Of scrap metal in Orbit of the Planet. Here you only have a Mission-> Habitats to build the survival of Humanity and that's what you're dating. Well.. Stop everything that flies up here, however it came here. How does Habitat Play out at An initial Level, we reach orbit with our Spaceship and from now on, with sweet little Technicians, we have to attach more Parts to our Spaceship. Here there are pretty sensual Things like Boosters, Lasers, Trusters that we can all find in cozy Orbit. But also Ferris Wheels, old Tanks, Landmarks with Lasers on the Head and other crazy Things. Once these are connected to our Spacecraft, we can activate them using resources and use them for Movement or combat. Yes, there are also Fights in Habitat, because the former orbital Defense System is now against us and Clouds full of Nanobots haunt us in our Mission. They do not, of course, want us to save Humanity and destroy our painstakingly collected habitat parts. What is currently in Early Access? Habitat is an Early Access Title that really launches in an early Alpha. So the current Version is more of a Pure Techdemo, with no real Mission content, but a nice Insight into the basic Functionality of the Gameplay. We can now endlessly build Habitats in Orbit, fight Nanowolks and blast Defensive Stations. This currently motivates for a short time, but for long-term Fun the Title still involves too little. That's why, in this Case, Early Acces is really still a Support for the Developers and a possible Contribution to the Game. Conclusion? Habitat is refreshingly a little different from many other Strategy games. The Early Access approaches are nice and convey well what it should run out of at some point. I Am concerned about the still quite Sluggish feeling of playing in the Fight and the Movement of the Spacecraft. Without Question, a realistic Physics in Space likes to lead to unwanted and funny Accidents, but then I don't build in an automatic Stop/stabilizer with the press of a button. It doesn't matter how big or fast my Pot is. But I think that such Gameplay Decisions are still smoothed with Patches and so I can recommend Habitat Conditionally. Hoping that mission Design will later involve more than gathering resources, destroying Enemies, and putting Pieces together.
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