Average Playtime: 4 hours

Maniac Mansion

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The Edison mansion has always been a creepy old house on the edge of town. There have been rumors of strange experiments going on and of odd creatures living amongst the Edison family. There is even a story that a meteorite once crashed near the home nearly 20 years ago. More immediately, a girl named Sandy has gone missing from the local highschool and her boyfriend Dave swears that he saw Dr. Fred abducting her. Dave knows that he cannot do it alone and will need help from two other students if he has any hope of infiltrating the mansion and rescuing Sandy. Players start by choosing two students to accompany Dave to the Edison mansion, and can then switch between these three characters at will. Most actions are carried out by selecting verbs on the screen and applying them to an object (such as "OPEN Door"). Each character maintains a separate personality and may have a different way to solve a problem from his classmates. Thus many of the puzzles can be overcome in different ways depending on the character being used. If any one of the kids are captured by the Edisons, they are thrown into the dungeon and must be rescued themselves by any character who still has their freedom.
Release date
Jan 1, 1987
LucasArts Entertainment
Lucasfilm Games
Age rating
Not rated

System requirements for PC

7 / 8 / 10
Processor: 1.4 GHz
Memory: 512 MB RAM
Graphics: 3D graphics card compatible with DirectX 9

System requirements for Linux

Ubuntu 14.04, 16.04 or newer
Processor: 2 GHz
Memory: 1 GB RAM
Graphics: 256MB VRAM OpenGL compatible
Storage: 40 MB available space
Mouse, Keyboard

System requirements for macOS

OS X 10.9 or later
Processor: Intel Core 2 Duo 2GHz+
Memory: 1 GB RAM
Graphics: 64MB of video memory
Storage: 40 MB available space
Mouse, Keyboard
Edit the game info
Last Modified: Sep 17, 2019

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Maniac Mansion reviews and comments

Translated by
Microsoft from Russian
This game was created not in the prehistoric game period and not even in the ancient world, but it is the beginning of the "Renaissance" History of computer games. The Game's sofa historians are dedicated to... Why is it a story? There are no zero chances that you in relation to this game are free from the syndrome of the duckling. That is, missed her by their game radar, which is not surprising, as almost 40% of the population of the RUSSIAN Federation is younger than this game. 30 years is a term. In this case, the "Mansion of the Maniac" in itself is valuable literally coming out on its surface of the game ideas, which were developed in the modern Igrostroe or were sacrificed to Kazhualam, such as: a lot of completely useless interactive Objects, the death of the protagonist does not lead to the mandatory end of the game, binding game events to astronomical time and hamster in the microwave. For cyberbiologist-Amateurs At Launch It is suggested to choose between classic and improved version of the game. If you have never played Maniac Mansion before, then run the classic version exactly once to enjoy the knowledge that "the Graphonium in the last 30 years has greatly improved!" Then it is possible with a sense of accomplishment to run the extended Version and here, if you do not have the competencies of game archaeology, you are waiting for difficulties... Riddles here are not simple, although most of them are logical, locations a little, but run on them will have to vdostal, and the meeting with the inhabitants of the mansion fraught with prison. For satisfaction of superficial curiosity it is better to use any variant of passage. Yes, there are modern games with a much more squalid interface and graphics, which does not particularly affect the gameplay, but the interface is really archaic. For his own time, the creation of Ron Hilbert was revolutionary, and the game engine SKUMM [ru.wikipedia.org] (Script Creation Utility for Maniac Mansion) used ten (sic!) years. All these Lua [ru.wikipedia.org] and modern quest mechanics have originated more here than anywhere else. GNU/Linux uses a free implementation of the SCUMM engine To run the game, namely ScummVM [www.scummvm.org], which is distributed under the GNU GPLv2 or later license. Several hundred amateurs have invested In the development of this instrument. During the "Passage for Bernard" game no claims to work in the Ubuntu 16.04 environment on a laptop with a video card Intel did not arise. A Couple of times the resolution was violated when the Save dialog was invoked, but it was quickly restored. The Review is included in the list of Games, Linux, Steam, reviews.
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