Average Playtime: 3 hours

The Witch's House MV

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The Witch’s House, originally released in 2012, falls within the tradition of Japanese horror RPGs with heavy emphasis on puzzle-solving and jump scares. Among other entries in the genre such as Ib and Ao Oni, The Witch’s House surprised fans with pixel-art that conceals truly frightening horror.
The Witch’s House is deliberately designed with traps at almost every turn--sudden death is unpredictable and it keeps players on their toes. Anything can happen at any time.
With completely remastered visuals, The Witch’s House MV will feel fresh to even the most familiar old-school fans. Fans will also be greeted by a new difficulty mode that includes new events upon completion of the base game.
A horror atmosphere wherein players solve puzzles based on clues found in the house.
Completely reimagined graphics that make for a beautifully terrifying experience.
Brand new unlockable difficulty mode with new events and dialogue.
Violence and gore that are not recommended for the squeamish. Player discretion advised.
Sudden deaths that lurk around every corner and await every misstep.
Items must be used deliberately as players solve the puzzles for themselves.
Fixed save points (just keep an eye out for the talking black cat).
Game pads are supporting and recommended.
Head phones strongly recommended.
Hello. I'm Fummy, creator of The Witch's House MV.
I'm happy to announce that we're finally ready to release the game.
The Witch's House MV is an RPG Maker MV remake of the original game, which was released back in 2012.
We remade all the graphics, including map tiles and character sprites, and worked hard to enhance the atmosphere and 2D beauty in The Witch's House. It took us five times as many hours to create this version, but we feel like we've finally managed to satisfy ourselves.
Aside from graphical improvements, we also added two new difficulty settings that was not present in the free version.
The first difficulty setting is a more accessible one that allows you to instantly retry. The other difficulty setting is a more difficult one which is only unlocked by those who manage to reach the game's true ending.
"The normal difficulty isn't enough to satisfy me..."
"I'm not averse to instantly dying upon reaching new areas."
If either of these describe you, then we recommend you give this new difficulty a try. You also may be able to uncover some new story bits concerning "her"...
The world of The Witch's House has been reborn anew, and we sincerely hope you'll all enjoy it.
My name is Dan Stern and I’m the Scholar of the First Deal at DANGEN Entertainment (sounds fancy, but it means I work with the devs to get their games released so you can play them).
Japan has a longer tradition in 16-bit horror games because of the variety of games that was released on the Super Famicom. But that wasn’t something I experienced because of growing up in the West. It wasn’t until I discovered The Witch’s House some years ago that I learned 16-bit games can scare me just as well as high-res AAA games made in 3D. I learned that even in pixel-art, horror is possible; it just depends on the creator’s mastery of atmosphere and timing. Fummy-san absolutely has that mastery and as silly as it sounds, I’ve never had so much fun dying a lot in a video game.
I was ecstatic to find out that not only is there a remaster of my favorite indie horror classic, but that DANGEN could help to get that game in front of fans that I know will love it. Playing The Witch’s House MV feels like a totally new experience and I’m sure you’ll have fun with the new content after you finish your first playthrough.
Cheers!

Release date
Developer
Fummy
Publisher
DANGEN Entertainment
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows Vista / 7 / 8
  • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
  • Memory: 512 MB RAM
  • Graphics: GPU supporting OpenGL
  • Storage: 600 MB available space

System requirements for Nintendo Switch

System requirements for macOS

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Last Modified: Nov 8, 2023

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The Witch's House MV reviews and comments

Translated by
Microsoft from Spain
Product received for free The Witch's House MV-review I Must admit that I have not played the original delivery of the Witch's House, therefore, the premiere of this picturesque "remake" has come to me at the right time to discover a cruel and correct horror adventure of 1 6 bits, and of course, to get me the bitter taste of mouth that has left me the disappointing adaptation of Call of Cthulhu by Cyanide Studio. The Witch's House MV has frankly managed to capture my attention, and at the same time pleasantly surprise me with his traditional commitment to the formula of trial and error, perhaps this is due to the masochistic spirit that I have fed in recent years with the works of Playdead, and like No, From Software. The truth is that the adventure of Fummy uses very well its scarce resources to build a game experience something traditional, but extremely immersive and chilling. In Addition, The Witch's House MV is not a title that enters precisely by the view. The Aesthetics of 16 bits and Pixel-Art does not usually belong to the appeal of the usual average, however, the reconstruction of this compelling and enigmatic house, and the sense of danger that emits in each of its rooms manage to build an atmosphere really Overwhelming. Not necessarily because we will lose a handful of times until we hit the nail to pass the test of shift, but because at all times we'll be on alert. Slopes of every corner, door, noise or premature movement that can defy the little girl we control. It Really gives the impression of being in a real haunted house that just wants to end our life. And He's going to do it. The scenes of death are visually shocking and brutally savage, and even the level of variety is alarmingly high. It Is like the cabin in the forest, but without the monstrous creatures and figures of terror, instead there are only inanimate objects that will not forgive us or a mistake. By the way, I forgot. The House of the witch is not so empty, in its vicinity we will also find a curious black cat that will accompany us at all times and fulfills a particular function to break the dose of tension generated by the adventure. As for the game system, there is not much to highlight, as a 16-bit adventure developed under the graphic engine RPG-Maker found a control system based on four directions, similar to titles like To the Moon or Rakuen, we will have to Add the possibility to interact with some elements of the stage to solve certain Puzzles, which never fall into the monotony thanks to the nature of the game. The Witch's House MV looks to surprise us at all times and of course, it hits every single one of its opportunities. Introduces Physics-based Puzzles as well as other environmental, trial and error events where you have to think fast to get out of the terrifying situation. And When we think we've seen it all dares to slap us in the face and prove that it can even break the fourth wall and be even more original. In Short, The Witch's House MV is a convincing remastering that remains true to its roots, but also dares to innovate by including a series of improvements that evolve the original proposal. Eventually The witch's house becomes a much scarier, inhuman and challenging adventure. However, to discover its full potential it will be necessary to give it a second pass to succeed in unlocking its extra difficulty, and living with another face, the real panic of being abandoned inside a haunted house. Positive Points * A successful remastering that adds a good handful of novelties. * 16-Bit Aesthetics suits you very well. * A truly memorable ending. * The feeling of being in a haunted house is very convincing. * A good variety of Puzzles. * Progression based on trial and error. Negative Points * Although in certain sections you can also play against. * The Events We must escape from the monster on duty have a ridiculously low margin of time. To read the complete analysis proceed to the following link: PC Indie Master Race [pcindiemrace.com]
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