Translated by
Microsoft from Spain
Microsoft from Spain
Product received for free The Witch's House MV-review I Must admit that I have not played the original delivery of the Witch's House, therefore, the premiere of this picturesque "remake" has come to me at the right time to discover a cruel and correct horror adventure of 1 6 bits, and of course, to get me the bitter taste of mouth that has left me the disappointing adaptation of Call of Cthulhu by Cyanide Studio. The Witch's House MV has frankly managed to capture my attention, and at the same time pleasantly surprise me with his traditional commitment to the formula of trial and error, perhaps this is due to the masochistic spirit that I have fed in recent years with the works of Playdead, and like No, From Software. The truth is that the adventure of Fummy uses very well its scarce resources to build a game experience something traditional, but extremely immersive and chilling. In Addition, The Witch's House MV is not a title that enters precisely by the view. The Aesthetics of 16 bits and Pixel-Art does not usually belong to the appeal of the usual average, however, the reconstruction of this compelling and enigmatic house, and the sense of danger that emits in each of its rooms manage to build an atmosphere really Overwhelming.
Not necessarily because we will lose a handful of times until we hit the nail to pass the test of shift, but because at all times we'll be on alert. Slopes of every corner, door, noise or premature movement that can defy the little girl we control. It Really gives the impression of being in a real haunted house that just wants to end our life. And He's going to do it. The scenes of death are visually shocking and brutally savage, and even the level of variety is alarmingly high. It Is like the cabin in the forest, but without the monstrous creatures and figures of terror, instead there are only inanimate objects that will not forgive us or a mistake. By the way, I forgot. The House of the witch is not so empty, in its vicinity we will also find a curious black cat that will accompany us at all times and fulfills a particular function to break the dose of tension generated by the adventure.
As for the game system, there is not much to highlight, as a 16-bit adventure developed under the graphic engine RPG-Maker found a control system based on four directions, similar to titles like To the Moon or Rakuen, we will have to Add the possibility to interact with some elements of the stage to solve certain Puzzles, which never fall into the monotony thanks to the nature of the game.
The Witch's House MV looks to surprise us at all times and of course, it hits every single one of its opportunities. Introduces Physics-based Puzzles as well as other environmental, trial and error events where you have to think fast to get out of the terrifying situation. And When we think we've seen it all dares to slap us in the face and prove that it can even break the fourth wall and be even more original.
In Short, The Witch's House MV is a convincing remastering that remains true to its roots, but also dares to innovate by including a series of improvements that evolve the original proposal. Eventually The witch's house becomes a much scarier, inhuman and challenging adventure. However, to discover its full potential it will be necessary to give it a second pass to succeed in unlocking its extra difficulty, and living with another face, the real panic of being abandoned inside a haunted house.
Positive Points * A successful remastering that adds a good handful of novelties.
* 16-Bit Aesthetics suits you very well.
* A truly memorable ending.
* The feeling of being in a haunted house is very convincing.
* A good variety of Puzzles.
* Progression based on trial and error.
Negative Points * Although in certain sections you can also play against.
* The Events We must escape from the monster on duty have a ridiculously low margin of time.
To read the complete analysis proceed to the following link: PC Indie Master Race [pcindiemrace.com]