Translated by
Microsoft from French
Microsoft from French
Note: 5/5 in the videogame world, it is not a great mystery, there are UFOs that provoke an almost Manichaean reaction in the players. Or we like it, or we hate it. This game is clearly part of it. Here you play as a tiny entity that has the power to grow in size and mass by absorbing objects larger than it, but in graduated form. For example, to absorb a Jackhammer, the avatar will first have to absorb in order a nail, a screwdriver, a drill, a hedge trimmer. The different levels have a setting: the public garden, the arcade, the library, the supermarket, the suburbs of a city, etc. All this would be very convenient if there was not a time counter. But with a minimum of practice (the keys are very simple, you just need a mouse for the camera and arrows of direction to move), observation and memorisation in order to optimize its absorption trajectories, this game is relatively simple while being good child and pleasant. The adage that "it is in the old pots that we make the best soups" is going to delight in wonderful world: you take a simple concept (chains of growth), you turn it into a video game and it can turn into potential success, like a PON g for example.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Anyone who knows the Game "Katamary Damacy" or one of the Successors will be familiar with the Game principle: Picking Up things and growing them in order to be able to collect bigger Things.
What the Prince Or one of his Cousins Accomplishes with the Help of a Bullet at Katamary Damacy is ... Um... Yes, a transparent Creature taken over. This invisible Something makes it virtually impossible to estimate how big you are, and what you can pick up accordingly. The Principle is anyway for the Ton, since here all Objects have indiscriminate Sizes and Dimensions-which removes one of the most important Mechanisms from this Game (namely the Targeted Route planning based on size).
Another minus Point is the Level Design. Apart from the first very loveless Design, the Levels are a Disaster. Too often you get stuck or get no further because you have become too big-Problems that never existed with the Catamaran Series. Quite apart from the microscopic number of Levels: [The Control with Mouse & Keyboard is ok, but you become more corrosive the bigger you get.
All in all, here the (actually) unique Gameplay of the Catamaran Series was lovelessly and poorly repriced on the PC and offered at a ridiculous Price of almost €10. No Comparison to the grandiose Original-please just leave this brazen copy on the left.