Average Playtime: 2 hours

The Wonderful End of the World

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8
Meh
8
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6
Exceptional

About

You can't save the whole world. It's going to be eaten by a mythological demon with the head of a fish. But as a puppet that absorbs all it touches, you can try to rescue as much of Earth's greatness as you can before the end arrives.

In the beginning, you roam the Earth, capable of absorbing only the tiniest of objects. A glass marble you collect becomes your head, and a pair of jellybeans becomes your hands. Small creatures overwhelm you, with rats kicking you around and golden retrievers threatening to stomp you to pieces. But with every object you collect, your puppet self grows larger. Eventually, you'll become a towering behemoth with fire engines for arms and the ability to absorb entire buildings.

The Wonderful End of the World takes you through 12 unique locations, with over a thousand treasures to gather before the end comes. Steal some sweets from the candy store, where gummi fish swim in a blueberry river; visit a surrealist library to find that the words have literally leapt out of their books; and explore the Megalopolis, where you'll watch a lively end-of-the-world parade and then gobble it up before making your way to grab the tallest skyscraper ever built.

  • 10 achievements for exploring and unlocking secret areas of the game
  • 12 unique locations to explore
  • 3 gameplay modes: Timed, Timeless, and Exploration
  • 16 bouncy music tracks keep the action rocking. Or bopping.
Platforms
Release date
Developer
Dejobaan Games, LLC
Publisher
Dejobaan Games, LLC
Age rating
Not rated
Website
http://www.dejobaan.com/wonderful

System requirements for PC

  • OS: Windows 2000 / XP / Vista
  • Processor: 1.5GHz
  • Memory: 1GB
  • Graphics: DX9 compatible 3D card
  • DirectX Version: 9.0c
  • Sound: DX9 compatible sound card
  • Hard Drive: 220MB
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
43
Let's Play The Wonderful End of The World - Part 1
Sep 7, 2011
SnoekHook421
Let's Play The Wonderful End of The World - Part 2
Sep 11, 2011
SnoekHook421
The Wonderful End of the World - Level 1
Jul 20, 2008
Joe Average
Let's Play The Wonderful End of The World - Part 3 (finale)
Sep 11, 2011
SnoekHook421
Let's NOT Play: The Wonderful End Of The World
Apr 16, 2011
caliform
The Wonderful End of the World Theme Song
Apr 6, 2011
dedded101
View all videos
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20.53%
Wonderful Grandmaster
Obtain 12 A+ grades.
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Wonderful Big Bladder
Explicitly reset the game, then complete the entire thing in one sitting.
27.15%
Wonderful Donut
Steal a donut in the Bibliodiscotheque.
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Wonderful Ship Shape
Steal a clipper ship in Rice Cake Parade.
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Wonderful Bronto
Steal the brontosaurus in Bumble Burbs.
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The Wonderful End of the World WR Run (29:47)
BSG #28 | The Wonderful End of the World (Any%)
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The Wonderful End of the World reviews and comments

Translated by
Microsoft from French
Note: 5/5 in the videogame world, it is not a great mystery, there are UFOs that provoke an almost Manichaean reaction in the players. Or we like it, or we hate it. This game is clearly part of it. Here you play as a tiny entity that has the power to grow in size and mass by absorbing objects larger than it, but in graduated form. For example, to absorb a Jackhammer, the avatar will first have to absorb in order a nail, a screwdriver, a drill, a hedge trimmer. The different levels have a setting: the public garden, the arcade, the library, the supermarket, the suburbs of a city, etc. All this would be very convenient if there was not a time counter. But with a minimum of practice (the keys are very simple, you just need a mouse for the camera and arrows of direction to move), observation and memorisation in order to optimize its absorption trajectories, this game is relatively simple while being good child and pleasant. The adage that "it is in the old pots that we make the best soups" is going to delight in wonderful world: you take a simple concept (chains of growth), you turn it into a video game and it can turn into potential success, like a PON g for example.
Translated by
Microsoft from Deutsch
Anyone who knows the Game "Katamary Damacy" or one of the Successors will be familiar with the Game principle: Picking Up things and growing them in order to be able to collect bigger Things. What the Prince Or one of his Cousins Accomplishes with the Help of a Bullet at Katamary Damacy is ... Um... Yes, a transparent Creature taken over. This invisible Something makes it virtually impossible to estimate how big you are, and what you can pick up accordingly. The Principle is anyway for the Ton, since here all Objects have indiscriminate Sizes and Dimensions-which removes one of the most important Mechanisms from this Game (namely the Targeted Route planning based on size). Another minus Point is the Level Design. Apart from the first very loveless Design, the Levels are a Disaster. Too often you get stuck or get no further because you have become too big-Problems that never existed with the Catamaran Series. Quite apart from the microscopic number of Levels: [The Control with Mouse & Keyboard is ok, but you become more corrosive the bigger you get. All in all, here the (actually) unique Gameplay of the Catamaran Series was lovelessly and poorly repriced on the PC and offered at a ridiculous Price of almost €10. No Comparison to the grandiose Original-please just leave this brazen copy on the left.
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