Thermal Imaging/Night Vision Post Process Shader for Unreal
About
Massively Tweakable Thermal Imaging/Night Vision Shaders
2 Master Versions (Noise and Pixelated)
5 Preset Instances
Tweak:
-Distance Mask
-Warm Banding (High and Low Colours)
-Cold Banding (High and Low Colours)
-Jitter Noise
-Jitter Value
-Jitter Scale
-Distance Mask Shading
-Warm Banding Intensity (Blend between warm high and low)
-Cold Banding Intensity (Blend Between cold high and low)
-Resolution (Set a resolution scale for pixelizationg, 256, 512, etc)
Super Easy to set up, Simply tag any objects or actors in the scene to custom depth and they will be treated as 'hot' or 'bright' and any untagged objects or actors will be treated as 'cold' or 'dark'