They See Us
About
A roguelike/adventure game about minotaurs made with Love2D for the LoveJam 2018.
Controls: WASD / Arrow keys + space to sprint. (also tentative joystick support thanks to Baton)
Features:
- Roguelike arrangement of maps created in Tiled
- Enemies pathfinding with Jumper
- A win state based on collecting enough of an item (yarn, to be specific)
- Day/night cycle
- Upgradable health
- Simple dialog with branching possibilities (kinda)
- "smart" signs to help with world navigation
- Rainy weather particle effect
Post-Jam additions
- Bugfixes, natch
- Higher difficulty via higher diversity
- Smoother difficulty thanks to conditional enemy spawning
- Enemies have a "bravado" system that allows infighting to have victors
- A decent little handful of display options
- A handful of audio options
- Stat logging
- Ultrasimple death scene
- Explosions after enemies die, and ripples when you collect items
- Arrow, bomb, and spike traps
- Map & gem (compass) items
- "Horn" item that gives the player a sort of radar
- Freeze item - stops enemies dead in their tracks
- Magnet item that sucks other items towards the player
- Coin collectibles and toll blocks that you can remove with coins
- Teleport entities for instant travel inside a region, and Portal entities for transporting from one region to another
- joystick support (tentative, I need to sit down with some different devices and try them all out)
- Several extra maps! Maps for days!
Todo/In-progress:
- More, denser maps / higher detail in our existing maps.
- Better dialog / story details
- Rendering of minotaur attributes (present but invisible)
- "Hatred" system that makes the enemies pickier about getting angry
- Cloud weather effect
Known Issues:
- Camera does not account for differing screen resolutions. At the moment, this is not intended to be fixed, due to artwork limitations.