Tiger Knight: Empire War reviews

Translated by
Microsoft from Deutsch
Early Access Review After just under 500 Hours of Play, I was able to watch most Game models. From Duels with other Players, to epic Siege battles, to the normal battlefield butchery. You get every Round you play, Amounts of different Points, with which you can then upgrade your Character and Troops and buy new Units for it. The better you perform in Combat, the more Reward you get. This Mix of Micromanegment and the Battles reminiscent of Mountn Blade have an enormous Addictive Potential. The Graphics are on a Standard of Rome-Total War and generally look very good for these Types of Games. You can invest without Real Money, get just as good Items as People with a well-filled Purse. Since the Game is still in the Early Access Version, you can still look forward to many new Game models and Units. Addendum after just under 60 Hours of Play: As soon as you get into the extended Mode, the Balance System becomes very unbalanced. One finds one's way against the most superior Players, like an Insect. Something else really should happen here. As a Beginner, you beat a well-equipped player 8-10 times and he still stands. However, you collect 3 Beats maximum and eat Dirt! Unfortunately, you can't tie most people to a Game like that. To get this better Equipment, you have to have a thick Coat and collect every amount of Beating. This reduces the Fun extremely in the Long run. However, if you are looking for something for in between, you can have a lot of Fun in the first 20 Hours. After that, everyone has to decide for themselves. However, if you have bitten yourself a bit, and thus got better equipment, the Game is still extremely Fun later. Addendum 118 Hours: If the Game was a Lot of Fun at the Beginning, it all increases a lot more as soon as you have good Equipment and Units. The Addiction Factor is just bad, you think to yourself after every Battle/Deathmatch or Epic War Battle: "One yet, then it's Last Time!." But somehow I tell myself this several times before I really stop. Even though it looks at the Beginning that advanced Units, and thus the Equipment you play freely with it, costs an enormous amount, you quickly realize that the Rewards can be very high in successful Battles. Depending on Your performance, you will be rewarded there for your Actions. Which keeps increasing the Continuous Motivation. Add 200 Hours: After Joining a Clan or as it's called in this Game, Legion, The whole Game really gets going again! If you practice the interaction with People in the TS and always have 2-3 Mates giving You cover at the right Moment, the Fun increases again by a Skip! The Research Trees for the Units, still offer Motivation. New Weapons, horses, sword dash shields or Armor That Micromanagement shows you again and again unit types that are worth unplaying just to be able to dispose or plug In a few More damage points. + Graphically detalented Units and Generals + Different Types of weapons that convey different Combat Experiences. + Atmospheric mass battles of all Braveheart + Extensive Unit types that can be improved + Characterase General Improvements through Micromanagement and Levels--------------------------------------------------------------------------------- ----Initially somewhat slain menu-confusing Points distribution And Distribution Possibilities (you need some Familiarization Time)-Siege Battles are too rare-addiction threat from Micromanagement PS: The balance system goes from update to Update Hisburner. Players with the best Equipment and most Bonuses only rotate into groups in the most Game models and farm beginners and poorly equipped Players. They are greying more People by The Day. Soon, only the PVE Modes Are game bar, as the PVP areas are dominated by a handful of Players who leave Newcomers with no chance. It's a Pity that the Developers don't counteract it!
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