Average Playtime: 1 hour

Tiger Knight: Empire War

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Tiger Knight: Empire War is an epic Action Strategy PVP game that brings vivid, historically accurate detail to large-scale warfare set circa 200 BC. Featuring meticulously researched battle equipment and weaponry, music from renowned Final Fantasy Composer Hitoshi Sakimoto, and delivering high-octane strategic combat - Tiger Knight: Empire War delivers a thrilling gameplay experience that will keep you coming back for more!

In the Early Access phase of the game, players can take control of three of the most powerful armies in Chinese history - the Three Kingdoms. Each army boasts its own strengths and weaknesses, allowing players to choose the forces that best represent their battle strategies. Tiger Knight brings the archers, infantry, cavalry and generals of the Wei, Shu and Wu armies to life using an optimized Unreal3 engine, as well as the PhysX physical engine, Hair Works and advanced action motion capturing. The developers at NetDragon have spared nothing in their attention to historical accuracy, researching existing ancient artifacts to design each weapon and piece of armor available in the game, while using real-life battle equipment to record in-game sound effects.

The game features three distinct modes of play, and will soon expand the selection of armies to include the Romans, as well as many of histories other greatest forces! Join the battlefield today to see why so many players have already fallen in love with Tiger Knight: Empire War!Game Modes
  • Command Mode: PVP Mode (with soldiers)
    10-14 players from all camps can respectively command 1 adjutant and up to 40 soldiers. Command Mode consists of battles comprising hundreds of units and includes two sub-modes: Conquest and Siege.

  • Duel Mode: PK between generals (without soldiers)
    This mode features battle without soldiers. It supports a 16V16 battle and contains six sub-modes. Players can fight individually or in teams. Each bout lasts for about 15 minutes.

  • Epic War: Cooperation between teams (PVE Mode)
    Players must cooperate as a team to fight with the AI in realistic simulations of famous battles from the Three Kingdoms period. This mode features three difficulty levels: easy, normal and hard.
Game Features
  • Controls
    Utilizing a classic keyboard & mouse control scheme by default, players attack/parry with their mouse and move/issue orders with the keyboard. Players have access to a vast amount of combo attacks, charge attacks, and charge and penetration techniques to defeat opposing forces in battle.

  • Restraint on Weapons and Armors
    Tiger Knight employs a unique method for calculating damage and defense. Damage is classified into several types according to weapons and attack methods (chop, crush and pierce). Armors are offered in cloth, leather, iron and composite materials, and weapons will have different effects when paired with distinct armors. Damage will also vary based on the location of each battle.

  • Real-Life Battlefields
    Tiger Knight features numerous iconic real-life battlefields, each requiring a tailored combat strategy. Players’ success will hinge on how well they adapt their strategy for each location.

  • Various Collection Modes
    Tiger Knight features 10 upgrade modes, each containing 5-10 troops. Players unlock and upgrade new modes by obtaining experience, prestige and copper, recruiting adjutants from famous heroes in the Three Kingdom Period and training them in different skills and formations.

  • Vast Equipment Supply
    Tiger Knight offers players more than 1000 historically accurate pieces of armor and weaponry, as well as 50 horses and accompanying gear. Each weapon and piece of armor is useful under certain circumstances, enabling players to outfit their generals to their preferred style of play.

  • Unique Adjutant System
    In addition to unlocking new soldiers, Tiger Knight players can also recruit famous adjutants throughout the game. These adjutants each have unique capabilities and skills, special formations, and different levels of loyalty.
Release date
NetDragon Websoft Holdings Limited
Oasis Games
Age rating
Not rated

System requirements for PC

  • OS: Microsoft Windows 7, 8 ,10 32bit
  • Processor: 3.0 GHz Dual core or equipment
  • Memory: 4 GB RAM
  • Graphics: directx9 compliant graphics card with 1024MB RAM
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible sound card
  • OS: Microsoft Windows 7, 8 ,10 64bit
  • Processor: 3.7 GHz 4 core or equipment
  • Memory: 8 GB RAM
  • Graphics: directx11 compliant graphics card with 2048MB RAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible sound card
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Last Modified: Sep 17, 2019

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56,085 items
Irresistible Warrior III
Complete the challenge with grade S
Elite Units III
Have 1 LV10 elite troop
Loyalty Cultivation II
Cultivate 1 adjutant with 100 loyalty
Prestigious General III
Recruit 10 adjutant
Actual combat II
The 35th mission
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BikeMan - Tiger Knight: Empire War
BikeMan - Tiger Knight: Empire War
Tiger Knight Siege 2 Hours 5 31 2017
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Tiger Knight: Empire War reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review After just under 500 Hours of Play, I was able to watch most Game models. From Duels with other Players, to epic Siege battles, to the normal battlefield butchery. You get every Round you play, Amounts of different Points, with which you can then upgrade your Character and Troops and buy new Units for it. The better you perform in Combat, the more Reward you get. This Mix of Micromanegment and the Battles reminiscent of Mountn Blade have an enormous Addictive Potential. The Graphics are on a Standard of Rome-Total War and generally look very good for these Types of Games. You can invest without Real Money, get just as good Items as People with a well-filled Purse. Since the Game is still in the Early Access Version, you can still look forward to many new Game models and Units. Addendum after just under 60 Hours of Play: As soon as you get into the extended Mode, the Balance System becomes very unbalanced. One finds one's way against the most superior Players, like an Insect. Something else really should happen here. As a Beginner, you beat a well-equipped player 8-10 times and he still stands. However, you collect 3 Beats maximum and eat Dirt! Unfortunately, you can't tie most people to a Game like that. To get this better Equipment, you have to have a thick Coat and collect every amount of Beating. This reduces the Fun extremely in the Long run. However, if you are looking for something for in between, you can have a lot of Fun in the first 20 Hours. After that, everyone has to decide for themselves. However, if you have bitten yourself a bit, and thus got better equipment, the Game is still extremely Fun later. Addendum 118 Hours: If the Game was a Lot of Fun at the Beginning, it all increases a lot more as soon as you have good Equipment and Units. The Addiction Factor is just bad, you think to yourself after every Battle/Deathmatch or Epic War Battle: "One yet, then it's Last Time!." But somehow I tell myself this several times before I really stop. Even though it looks at the Beginning that advanced Units, and thus the Equipment you play freely with it, costs an enormous amount, you quickly realize that the Rewards can be very high in successful Battles. Depending on Your performance, you will be rewarded there for your Actions. Which keeps increasing the Continuous Motivation. Add 200 Hours: After Joining a Clan or as it's called in this Game, Legion, The whole Game really gets going again! If you practice the interaction with People in the TS and always have 2-3 Mates giving You cover at the right Moment, the Fun increases again by a Skip! The Research Trees for the Units, still offer Motivation. New Weapons, horses, sword dash shields or Armor That Micromanagement shows you again and again unit types that are worth unplaying just to be able to dispose or plug In a few More damage points. + Graphically detalented Units and Generals + Different Types of weapons that convey different Combat Experiences. + Atmospheric mass battles of all Braveheart + Extensive Unit types that can be improved + Characterase General Improvements through Micromanagement and Levels--------------------------------------------------------------------------------- ----Initially somewhat slain menu-confusing Points distribution And Distribution Possibilities (you need some Familiarization Time)-Siege Battles are too rare-addiction threat from Micromanagement PS: The balance system goes from update to Update Hisburner. Players with the best Equipment and most Bonuses only rotate into groups in the most Game models and farm beginners and poorly equipped Players. They are greying more People by The Day. Soon, only the PVE Modes Are game bar, as the PVP areas are dominated by a handful of Players who leave Newcomers with no chance. It's a Pity that the Developers don't counteract it!
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