Time Attack Rally
About
A classic arcade influenced time attack race game with procedural generation of rewards, obstacles and boosts... stretched out over a 3.6km('ish) track with increasingly further checkpoints and eventually a finish line at the end. Grab the green orbs for points & Nitrous bottles for speed boosts racing through the checkpoints for more time, all while avoiding unforgiving obstacles that change every race.
Compete for high scores, top speeds... or both!
Oh... Did I mention you have no brakes??
This game is UNFISHISHED!!! This beta has only 1 car, and 1 track... but it is in a fully playable state, start to finish, and I could really use some feedback on gameplay difficulty.
Comment constructive feedback below or join my discord to discus: https://discord.gg/hyh7HwBz7Q
Plans To Come:- 3 main cars to choose from, each with different qualities.
- 3 main tracks (at least) with different themes and obstacles
- Local scoreboard for High Score, Top Speed & Most Time Left
- Submission and viewing of World scoreboards (potential feature)
What started as a learning prototype quickly expanded past my lesson into more of a fleshed out game system, with even more ideas in my mind. It became reasonable to move from gray box land and add some spruced up graphics, sounds and effects to make repeatable testing more pleasing. Soon the game became a bit addicting, both to work on and to play. More things were added and more visuals to include land and decorations past the track. I still have a few more plans to implement... and a defined end goal to achieve.
(©2022 Chris 'TWiG' Jelen & Steaming Pile of Games.)