Average Playtime: 4 hours

Timore Inferno

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Timore Inferno is the 4th indie horror game in the Timore series. Strange visitors have come to a little girl's house, robbing her home and killing everyone inside... Except her. With dolls holding the anger of her loss, everyone who tries to go there and investigate what happened wind up missing.

Timore Inferno is a horror experience through the hell of a little girl's mind. The player meets a helper whom gives advise on how to stay alive, but it is ultimately up to you to decide whether to take it or not.

Special thanks to Dominique Myers - D.EXE for helping through the game making process.

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Release date
Vidas Salavejus
Vidas Salavejus
Age rating
Not rated

System requirements for PC

  • OS: Windows® 7/Vista/XP
  • Processor: CPU Intel® Pentium® 4 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: 512 MB
  • DirectX: Version 9.0
  • Storage: 320 MB available space
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Last Modified: Sep 17, 2019

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1 edit
May 28, 2016
Jun 16, 2015
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Timore Inferno reviews and comments

Translated by
Microsoft from Russian
Timore Inferno Timore with Italian fear, Inferno-hell. Come to your house and die. What begins next is not who does not know. Toli, you got to hell, you're in purgatory. There you are greeted by a little white creature and gives an axe. Next to it is a doll that will kill you, if you look at it for a long time or beat. Go further, from the lantern to the lantern. And Suddenly the screen turns red and starts playing music. It came out some kind of a schmuck, or rather a monster who will torture to kill you. They do not cause Harm to the strong and to kill them does not represent special work. At the end there is some game that is written in English, as well as in the beginning. The Game passes in just minutes 20-30 and expect from her level outlast'a not worth it. An Ordinary atmospheric and "scary" indie horror. It Is generally similar to Resident Evil 7 for the poor. 7 out of 10
Translated by
Microsoft from Russian
Product received for free as Far as I understand, judging by the screenshots of the game, I almost passed it and I have to measure right at the end and then do not understand what. The Character is pretty tenacious and I just to death nailed some abruptly-jumped out of the way, apparently drove the character to a heart attack. All 17 minutes of passing in the form of Beggney were DEADLY BORING. The Scarecrow is just primitive skimers, and some unlucky and absurd, I was so nothing and scared of normal. Only a sharp change of sound from a calm to a disturbing was an imbalance in my nervous system. And how ridiculous the character waving axe. How does he even manage to dodge the Infernans freaks? Everywhere all gray and dull, and LITERALLY EVERYWHERE SULFUR. Still sits some swift doll next to the bear, all sorts of inscriptions, which it is desirable to follow or Srenkesh/Die (probably, since I am the second time this despondency to torture myself is not going to). Strange dolls, then appearing, then disappearing, then translucent. It would be Better to have an endless run, and then pass such spaces, and the sense of this, scare poorly And not ENOUGH for such territories. Plus there are no saves. What the hell are we doing here? Nothing. The Next banal indie-tresh-horror-fufufu-such-to do and it is necessary to be not in the mind to like such. Also as a girl who on the story of the game was rattling her ancestors because they wanted to take away her dolls (not in offense). I like it when I don't like it. Just like that. But The game is an exceptional minus. As I think all the interesting things I have screened and it can be contemplate by the link below (but please note, for those who are especially willing to play it, they will be like spoilers): http://steamcommunity.com/id/statig/screenshots/?appid=486360
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