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Microsoft from Deutsch
I've never applied for a Refund on Steam. Don't Be afraid, not even for this Game, but after the first couple of Minutes I was on the verge of it. The Tutorial Is not tuned to the Oculus Rift, the Controller Occupancy Is only shown for the Vive. Turning the View didn't want to work (I only have a 2-Sensor Setup) ... Capturing by trigger instead of grip button?! I felt like you had to be able to activate an Oculus mode somewhere, as is the Case with Space Pirate Trainer, for example. But No, even a Search didn't help. So I landed on a Page for the first time that explained to me how Steam Refunds work. AHA, you must not have played more than 2h for a successful Refund. Since I had only played a few Minutes so far, I thought to myself, "What's the point, just try again." Before That, however, I read through in the Forum how allegedly turning the View should work. And-what can I say-after trying something it worked out! For this, however, the "Seated Mode" has to be put into practice in the Options, which was not quite obvious to me. The View can then be rotated by means of the right Thumbstick or by pressing the A-button and "Pulling" the world. STEUERING: The Movement/Control is IN Need of VERY getting used to. In Principle, there are blue Areas spread throughout the Level that you can hold on to. As mentioned above, this is done by trigger button. This is probably justified because, strictly speaking, it is not a Grab, but a "Shooting down" of the Hands. All blue Surfaces within a certain Range can be grasped with one or 2 Hands. When both Hands grab and then let go, the Character jumps in the Direction you're looking in at that Moment. If you chain such Jumps together fast enough, you jump higher and faster. And that's all *. If you give this Form of Movement a Chance, you will be surprised how quickly you get breathtaking jumps and the like. There is to say that I only had Problems with Motion Sickness at the Beginning when I couldn't turn the View yet. I'm also more susceptible to it, with Games from the ego perspective that don't offer a teleport option, I usually End up. Here I am surprised and do not quite know why I do not actually cycle in the Beam when I jump through the Air and slip over Railings. But here it works wonderfully and is super much Fun. * In the Steam Forum I read that a Jetpack will be added later, but not so far into me at the Moment. LEVELDESIGN: You realize that the Developers have tried to bring a lot of Variety to the Levels. Almost no 2 Levels play in the completely same Setting. In My Opinion, that shouldn't necessarily have been the case. I wouldn't have a Problem playing 5-10 Levels in the same Environment with different Tracks. On The Other hand, a Level like the cave Level totally falls out of the Grid. The other Levels I played were graphically rather simple, with a Focus on simple, geometric Shapes and bold Colors. This Look is good for the Game and reminiscent of WipeOut, Ninja Warrior etc. All in All, however, the Creativity of the Developers should be mentioned positively. The robot Level alone surprised me very positively. tl; dr: After a short Familiarization Period, the Game is definitely worth its Price. And since otherwise wave shooters and generally First-person shooters prevail in VR, you should give this Game a Chance First, because it does a lot differently, and does most of it right.
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