Average Playtime: 1 hour

To The Top

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About

VR Climbing / Platforming Game, that gives you the freedom to move across the environment with superhuman abilities. Conquer over 30 levels with new obstacles and challenges. Compete for the fastest times or explore the environment. Experience the freedom of movement.

Story
In the future, cities are not protected by superheroes, instead superheroes are built. Super Bots are human piloted robots engineered with super powers to protect and serve the people. TO THE TOP Academy is a training program to test your skills and see if you are capable of piloting one of these machines. So strap in and see if you can pass this challenge



Our core motivation for creating TO THE TOP was to create a movement mechanic that is simple to use, takes advantages of VR input, and feels very comfortable to play. We spent a year testing and tuning this system, until it felt like a movement system that was not only fun to use but also opened the door to create brand new gameplay that has not been seen in platforming games before.

  • Climb - Grab with one hand at a time, to move across surfaces, up over or around. You can climb 360 around objects.
  • Leap - Grab on with both hands, look at where you want to go and release to leap. Perform consecutive leaps to build up speed and power.
  • Air Control - While leaping through the air, you can control your fall with the direction you are looking.
  • Skate - Green surfaces can be skated on. Grab them, point in the direction you want to go and skate across the surface.
  • Fly - Equipped with Jet Hands, you can fly through the sky.
  • And more …



Inspired by classic platforming games like the Super Mario series, we wanted to distill what made the genre so great and bring these concepts back in a brand new way. With this in mind we were able to bring a new level of skill, challenge, and discovery to VR. So you can come back again and again in the pursuit of bettering your skills and master the game.

  • Easy to Pick Up - Controls are easy to use and do not require many buttons or gestures. New or hardcore gamers can easily jump into TO THE TOP.
  • Hard to Master - To earn the best times and collect all of the items. You need to master all of the movement mechanics to pounce though the levels like a robotic cheetah.
  • Learn the Environment - Each level can be traversed not only horizontally but vertically as well. It is important to learn these layouts and figure out the best paths through the levels.
  • Challenging Obstacles - Each new level brings a new challenging obstacle to overcome ranging from Wall Runs to a giant moving robot you need to climb.
  • Hidden Areas - Discover hidden paths in each level to earn a Medal.



TO THE TOP is the start of something great and we wanted to make sure players had a complete package of a game with hours of content to discover

  • 30 Levels to Play - Each level brings new challenges and environments to discover.
  • Over 30 Customizable Options to Unlock - Customize your robot ranging from hands, torso, and head.
  • 3 Time Goals to Conquer Per Level - Each level has multiple time goals that range in difficulty.
  • 2 Collectable Goals Per Level - Take your time and explore each level to discover Geoms to collect and a Hidden Medal.
  • Online Leaderboards - Speed run for the best times on our online leaderboard system.
  • 5 Free Additional Levels Post Release - Future updates will include 5 additional levels to play after release.
  • MULTIPLAYER COMING SOON - *In a Post Release Update* Jump into an online session and race for the best time against other players. Put your skills to the test.



TO THE TOP was made in Austin, TX and we were inspired by the local music that is a part of our scene. We are fortunate to have their music on the TO THE TOP soundtrack. So make sure to play with headphones on and turn it all the way up!

Musical Artists
  • Capyac
  • Mirror Mask
  • Night Drive
  • Slooom
  • Sip Sip

And special guests
  • Future Islands



TO THE TOP is an independent project created by Electric Hat Games LLC
Platforms
Release date
Developer
Electric Hat Games LLC.
,
PANIC BUTTON LLC
Publisher
Electric Hat Games LLC.
Age rating
13+ Teen
Website
http://www.tothetopvr.com

System requirements for PC

Minimum:
  • OS: Windows 7 SP1, Windows 8.1, or Windows 10
  • Processor: Intel® i5-4590 / AMD FX 8350 equivalent or greater
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
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Last Modified: Aug 28, 2019

Where to buy

PlayStation Store
Steam

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1,000,000 items
2.38%
Vault Owner
Collect 300 Geoms
2.38%
Skull Mask
Earn 120 Medals
2.38%
Hanya Mask
Earn 95 Medals
2.38%
White Robo 2.0 Hands
Earn 100 Medals
2.38%
Silver Body
Earn 105 Medals
view all achievements
49 items
Random VR games, then VRChat later for New Year's!
Highlight: Getting Started Time 16:123
To the Top - Gathering Geoms
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88 items

To The Top reviews and comments

Translated by
Microsoft from Deutsch
I've never applied for a Refund on Steam. Don't Be afraid, not even for this Game, but after the first couple of Minutes I was on the verge of it. The Tutorial Is not tuned to the Oculus Rift, the Controller Occupancy Is only shown for the Vive. Turning the View didn't want to work (I only have a 2-Sensor Setup) ... Capturing by trigger instead of grip button?! I felt like you had to be able to activate an Oculus mode somewhere, as is the Case with Space Pirate Trainer, for example. But No, even a Search didn't help. So I landed on a Page for the first time that explained to me how Steam Refunds work. AHA, you must not have played more than 2h for a successful Refund. Since I had only played a few Minutes so far, I thought to myself, "What's the point, just try again." Before That, however, I read through in the Forum how allegedly turning the View should work. And-what can I say-after trying something it worked out! For this, however, the "Seated Mode" has to be put into practice in the Options, which was not quite obvious to me. The View can then be rotated by means of the right Thumbstick or by pressing the A-button and "Pulling" the world. STEUERING: The Movement/Control is IN Need of VERY getting used to. In Principle, there are blue Areas spread throughout the Level that you can hold on to. As mentioned above, this is done by trigger button. This is probably justified because, strictly speaking, it is not a Grab, but a "Shooting down" of the Hands. All blue Surfaces within a certain Range can be grasped with one or 2 Hands. When both Hands grab and then let go, the Character jumps in the Direction you're looking in at that Moment. If you chain such Jumps together fast enough, you jump higher and faster. And that's all *. If you give this Form of Movement a Chance, you will be surprised how quickly you get breathtaking jumps and the like. There is to say that I only had Problems with Motion Sickness at the Beginning when I couldn't turn the View yet. I'm also more susceptible to it, with Games from the ego perspective that don't offer a teleport option, I usually End up. Here I am surprised and do not quite know why I do not actually cycle in the Beam when I jump through the Air and slip over Railings. But here it works wonderfully and is super much Fun. * In the Steam Forum I read that a Jetpack will be added later, but not so far into me at the Moment. LEVELDESIGN: You realize that the Developers have tried to bring a lot of Variety to the Levels. Almost no 2 Levels play in the completely same Setting. In My Opinion, that shouldn't necessarily have been the case. I wouldn't have a Problem playing 5-10 Levels in the same Environment with different Tracks. On The Other hand, a Level like the cave Level totally falls out of the Grid. The other Levels I played were graphically rather simple, with a Focus on simple, geometric Shapes and bold Colors. This Look is good for the Game and reminiscent of WipeOut, Ninja Warrior etc. All in All, however, the Creativity of the Developers should be mentioned positively. The robot Level alone surprised me very positively. tl; dr: After a short Familiarization Period, the Game is definitely worth its Price. And since otherwise wave shooters and generally First-person shooters prevail in VR, you should give this Game a Chance First, because it does a lot differently, and does most of it right.
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