Average Playtime: 3 hours

FortressCraft Evolved!

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"In a world where early access and indie usually means abandoned, unfinished garbage, this game's post launch development is outpacing many AAA titles and companies." "This really isn't the same game that I originally purchased anymore. With all the changes that have been made over that duration the game is so much more fun now that there are machines to alleviate almost every large build annoyance that used to exist. The FALCORs, thieves, excavators, drills etc.. all did so much for automation it's almost hard to believe I ever did that stuff manually before."A Whole New Survival Experience... FortressCraft has undergone a radical visual alteration, completely reworking the surface, along with a brand-new rendering system. On top of that, there is an enormous amount of work to make the game more understandable and accessible for new players. The combination of these two things should work towards making it feel like a fresh, new experience. Prepare for a new exploration and survival experience! FortressCraft Evolved’s Survival Mode is a unique-blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. Using hand-held scanners they must locate ore resources, place down Ore Extractors and Conveyors to automate the raw material back to the Smelter; take the fresh ingots through multi-machine assembly lines, followed by researching new technologies that help them explore thousands of meters below the planet's surface. An advanced HoloBase allows players to keep an eye on their factory which they must defend against waves of alien attacks with multiple tiers of missile and energy turrets. To survive they must continue to develop new and unique power systems, from solar energy to Jet Turbines, culminating in crafting an Orbital Energy Transmitter thousands of cubic meters in size, to beam power off-planet, and start the next phase of the game. And all this with an enormous draw-distance, scalable gameplay engine that is equally at home on high-end or low-end computers, and full multiplayer support! This does not even factor in all that you can do in the Creative Mode whose only limits are your time and imagination. With an array of Super Build Tools and a high-resolution Custom Detail Block Workshop players can build anything and on a massive scale unseen in other games. Experience the largest worlds ever seen in any computer game - ever! Create a futuristic mining operation consisting of thousands of huge machines. Full Tower-Defense style combat in a voxel universe. Use hi-tech machinery to locate and process resources from thousands of meters away. Explore thousands of metres vertically, overcoming ever-more difficult challenges. Official Texture Pack and Mod Pack support State of the art lighting and shadowing, utilising high resolution maps for machinery and environment Innovative“Build to Me” Feature to facilitate rapid, accurate building Shareable Creative Schematics Super Build Tools allowing instant creation of primitive shapes
System requirements for Linux
Minimum:
  • OS: Ubuntu 14.04
  • Processor: Dual-Core 1.6ghz CPU
  • Memory: 4096 MB RAM
  • Graphics: Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM
  • Storage: 5000 MB available space
  • Additional Notes: Additional features are available with 8 or 16 GB of RAM
System requirements for macOS
Minimum:
  • OS: 10.7 and up
  • Processor: Dual-Core 1.6ghz CPU
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • Additional Notes: Additional features are available with 8 or 16 GB of RAM
System requirements for PC
Minimum:
  • OS: XP and up
  • Processor: Dual-Core 1.6ghz CPU
  • Memory: 4096 MB RAM
  • Graphics: Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 5000 MB available space
  • Additional Notes: Additional features are available with 8 or 16 GB of RAM
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Last Modified: Aug 25, 2019
Available on
Steam
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After about 500 Hours of Play, I venture to a Review of Fortresscraft Evolved. Without undercutting, I can say that in recent Years rarely has a Game taken Possession of me like this. But slowly. First of all, a rough Description. We have a very successful Mix of a Minecsouth-style Impact Haemongy game here. To tell the Truth about who knows Minecraft can get going right away. There are no Friction losses here (at least in the Beginning). As in the aforementioned Bankruptcy product, survival is also important here. The Core Resource here is simply "Energy" and, of course, "Life force." However, Fortresscraft Evolved has been developed very intelligently and gradually increasingly complex Technology is creeping into Play, allowing the Player to incorporate Ever-advancing automation. Where you first have to degrade everything laboriously by hand, later, powerful Industrial Complexes under the ground form, so to speak, which practically take everything away from the Player (if you like). What remains is the Fun of working out the Technology, knobbling, despair, solving and cheering. It's always something scarce, is under attack, wants to be monitored or is just too "Pretty Up." There's always work to be done without feeling rushed. Without Exaggeration that is Brillant made. But The Game also appeals To Explorers. Mighty Caves are waiting to be explored. And powerful is also meant to be powerful. In some Cases, these Cave Systems extend for hundreds of Meters in all Directions and a Misstep is enough and you end up at an unknown Depth. Some Descent into The Unknown and to the Treasures that await you below is only possible with good strategic Planning. Do I Have enough Flares with me? Is my Energy still Enough? What do I do about the Cold, Poison Gases, Magma etc. At the same time, a 3-D Tower Defence Game is added here. Powerful Hiveminds Defend themselves, so to speak, against the technical Intervention in Nature. An on covetative AI that is becoming more and more powerful with the "Frevel" of the Player on the Planet, so to speak. Again, there are Ways to appease the Opponent or make it even more aggressive. Thus, the Opponent sends various Newers against the Base. Again, the Strategic Is not neglected. Where do my Defences stand? How Many Defensive Lines do I have to build, where are these to place and do everyone have enough Energy? Can I build Rockets, etc. Recently, supplies must also be Harbouring. Even underground you have no Peace of mind from the Troublemakers. Running Stones that want to tap Energy Lines. Archeaters just waiting for a Supply Line to remain unguarded. The Learning Curve is steep but everything in itself conclusive and almost self-explanatory. Some Things could be even better documented. For example, do you have to find a certain Mineral First in order to get further in its Teschnic Progress? If so, which one? You don't want to think that the Game is still in Development. Don't misunderstand. I lay the lavish exuberant Ideas and imagination of the Developers. Each Patch is almost a Revelation and immediately entices you to try everything New. MACHT ON EVERY FALL WEITER SO! But Fortress Craft Evolved already runs completely the Rank of purely technical, so many "finished" games. There are some smaller Bugs that would by no means cloud the Fun Or even be decisive. Price Performance: Would it be more than 100% I would give the Maximum every Time. Hundreds Of Hours of play Fun for the bit of Money? Please support the Developers folks. Buy the Game! Family Fathers and so-called "Casual Gamers" get Their Money's worth. It is no Problem to gamble for 15 Minutes and then again to herd the Children or change Nappies (100% confirmed). Of course, you can also sink into it forever without it becoming Boring. Wishes: Food. Growing Something, hunting, being able to eat would be great. A Card with Compass. Please give us a Card! :-D Especially on the Surface, the Orientation is particularly fierce. Getting lost in the Permanent Tower is almost a Death sentence. Verdict: Damn why I write so much ... My Titanium line has yet to be upgraded and I have yet to reinforce the Guns on the South Flank and in general the drill heads have to be slow through 500 Meters underground ... Damn:-D!!
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