TobaSoba
About
Developed Sept 26 - Jan 16, 2022
Project lead, core gameplay, level design, level editor, snack system, player character, traps, assorted sounds, collisions, moving platform, springboard, flying enemy, bosses, boost camera, game over screen, boost pad, map scrolling, minimap, story integration: Vaan Hope Khani
Patrol enemy (functionality and art), jumper enemy, randomized enemy movement, waterfall animation: Vince McKeown
Music, state machine, credits view, level warp keys, mute toggle, UI adjustments: Patrick McKeown
Trees art (pine, oak, tall), cloud tiles, pipes and connectors, lifter claw art: Philip Greene
Teleport function for testing, text shadow effect, debug panel: Farah R
Background story, factory level box art, pick-up sound, pause functionality: Abhishek @akhmin_ak
Particles, landing effects, sound mixing, menu, blink, trail, sky background: Christer "McFunkypants" Kaitila
Door art, player bounces off enemies, air movement tuning, limits on jump height: Filipe Dottori
Playtesting, music toggle, minor bug fix: Klaim (A. Joël Lamotte)
Jump sound fix, scrollbar css: Vivek S
Editor mode interface tweak: H Trayford
Tunnel bug fix, camera improvements, nature boss face: Chris DeLeon