TobaSoba

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About

Developed Sept 26 - Jan 16, 2022

Project lead, core gameplay, level design, level editor, snack system, player character, traps, assorted sounds, collisions, moving platform, springboard, flying enemy, bosses, boost camera, game over screen, boost pad, map scrolling, minimap, story integration: Vaan Hope Khani

Patrol enemy (functionality and art), jumper enemy, randomized enemy movement, waterfall animation: Vince McKeown

Music, state machine, credits view, level warp keys, mute toggle, UI adjustments: Patrick McKeown

Trees art (pine, oak, tall), cloud tiles, pipes and connectors, lifter claw art: Philip Greene

Teleport function for testing, text shadow effect, debug panel: Farah R

Background story, factory level box art, pick-up sound, pause functionality: Abhishek @akhmin_ak

Particles, landing effects, sound mixing, menu, blink, trail, sky background: Christer "McFunkypants" Kaitila

Door art, player bounces off enemies, air movement tuning, limits on jump height: Filipe Dottori

Playtesting, music toggle, minor bug fix: Klaim (A. Joël Lamotte)

Jump sound fix, scrollbar css: Vivek S

Editor mode interface tweak: H Trayford

Tunnel bug fix, camera improvements, nature boss face: Chris DeLeon

Platforms
Release date
Developer
HomeTeam GameDev
Age rating
Not rated

System requirements for Web

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TobaSoba screenshot, image №3192881 - RAWG
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Last Modified: Jan 17, 2022

Where to buy

itch.io