Average Playtime: 57 hours

Too Human

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About

As the Cybernetic God Baldur, you get thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the Gods hand. In the first of a three part trilogy, Baldur is charged with defending mankind from an onslaught of monstrous war machines bent on eradication of human life. It takes more than brawn and raw strength to supplant the machine hordes. Utilize a sophisticated blend of seamless melee and firearms combat to vanquish foes close and far. Feel each punishing blow through advanced visual effects. Intuitive combat provides new level of accessibility: Perform Baldurs elaborate and complex combat maneuvers through the press of a button and chain together rapid-fire combos with ease. Through the use of an intuitive combat system, Too Human provides gameplay that is easy to learn and rewarding to master and introduces combinations of weapons combat on a high level. The story chronicles the ongoing struggle between Cybernetic gods, machine giants and mortal men on a massive scale never before seen. Play the role of a cybernetic god charged with protecting the human race against a relentless onslaught of machines.

Platforms
Metascore
65
Release date
Developer
Silicon Knights
Publisher
Microsoft Studios
Age rating
13+ Teen

System requirements for Xbox 360

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Last Modified: Sep 4, 2023

Where to buy

Xbox Store
Xbox 360 Store

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1,000,000 items
1.53%
Relics of a Forgotten Past
Complete a 7-piece Elite armor suit.
2.05%
Archivist to the Aesir
Acquired 7,500 items.
2.30%
Aesir Ascendant
Complete a level 3 charm.
2.81%
Unstoppable: Ice Forest
The Ice Forest has been completed without dying.
3.07%
Unstoppable: World Serpent
The World Serpent has been completed without dying.
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50 items
Highlight: Too Human speed run, full game 3:48:48
First Speedrun of Too Human
Too Human
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82 items

Too Human reviews and comments

Its been a number of years since I checked this game out, so take this commentary with a large grain of salt. Unless they patched it out, I have a vivid memory of a terribly lengthy mandatory  post-death sequence that was forced onto players every time they died. A Valkyrie resurrects the player in the unskippable sequence, slowly taking the dead avatar to the heavens before allowing the player to respawn. Keyword there: slowly. Though the gameplay was passable and grouping up with other players minimized the death counter to a degree, this mandatory sequence alone is enough to significantly impact the gameplay. This is a rent, if anything, but if you decide to go that route, be fully aware of this drawback.
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