Tower Hunter:Erza's Trial reviews

Translated by
Microsoft from French
Early access review (I specify in advance that this is my feeling in the immediate, if you want to make a real opinion about the game, GO watch a TEST on YOUTUBE, or else inquire you somewhere) then no... Just no... We are before a rogue-like Metroidvania, Yes Yes, in itself the idea is clearly not bad, there's really way to do a good trick with, TH: Erza's trial has the form, but not the bottom. First start in the menu, I go in the options, I put the game in French, then POUF, the Trad foam in the sound options. We go from "master, BGM volume, SFX volume" to "volume, volume, volume", so I preferred to return to the game in English, because there, at least, it's much better translated. We throw the game, the real game, we make the tutorial and then there... I hear a very weak but very disturbing waterfall sound in my left ear all along the Tuto, I assure you that hearing from ASMR for only 5 mins of one ear, it is relou... THEN, again during the tutorial, the camera, good God this camera badly, she will take care of you permanently display what happens behind you, and not what is in front, 60% of your screen is almost useless. Once the tutorial finished, I go into my house, I pick up a weapon, double swords to be more precise, that have less damage than my basic weapon, I say "super.". I go in the first Dungeon of the game, and there I do not know if it is me who, taken away from my absolute bad faith, does not want to accept the graphic style of the game... but ♥ ♥ ♥-♥ ♥ ♥ ♥ ♥ the enemies... You see the men's roaches from TerraFormars? Well there we have the same thing with roaches, we have absolutely ugly men roaches, there is a far too blatant difference of model between that of the heroine and that of these mobs. I'm not talking about the skeleton that sends bones through the walls, or the giant ball with only one eye exploding when you get too close, which also inflicts damage through the walls... The platforms are a real ordeal when there is no enemy, so I tell you not when there are enemies, they prevent you to climb, except that to hit them, you have to go up or throw a spell zero that has 6 loads , which regains a load every 5 seconds, which will affect only one target... When there are 3 mobs at the same time, I assure you that it is very annoying to wait until the spell regains loads. Points of the game: + the concept of Metroidvania rogue-like, with "chips" (chips, Yes, I'm not mongolo) that boost your perso, weapons and equipment lootable/purchable everywhere + music a quiet time, a hectic time, cohabitwell with the ambiance General title + the character design of the NPC, although somewhat crude for some, remains pleasant-the English Trad that sometimes has trouble (in the customization menu of the perso, we end up with the word "equipmen" and the word "basis" with a lowercase B , while all the others are written with an uppercase (yes I know I chipote for really little))-the camera to strawberries-the platform and the wall-jumps not really to the point (I'm maybe bad, I know)-the character design of the enemies, I saw that tr little, but from what I've seen, it's not terrible-the p * tain of Skype Notif noise when a dialog bubble pops up, at every p * tain of times we find ourselves with a dead cells cheaper, but less well done, and it's a shame...
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