Average Playtime: 5 hours

Tower Hunter:Erza's Trial

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Introduction: With features of roguelike and metroidvania,players of Tower Hunter: Erza’s Trial fight their way up in the world of a giant tower with random modules. Different terrains are found in the towers, and there is exploration to do and challenges to overcome. Due to a contract between our heroine Erza and a demon, Erza is beamed back to the original start every time she dies. As time loops, Erza, becomes a strong fighter who can make her way to her target. Features: 2.5d toon render side-scroller game that exhibits fluent motion display. smooth control: a dodge may cancel punish, and strength and direction can be fine-tuned for jumps. Soul-like actions: supplies are limited; footsie and dodge are key factors and every move and weapon has its own magic. Each weapon has its ownfeatures a combo with which: you can combine light and heavy blows and switch from attack andto dodge. The classic order system from Castlevania is incorporated: special weapon skills and magic are triggered by simple commands. Take advantage of the special rune core system: in every adventure, the player can choose to foster a certain passive skill. licence system: acquire licences based on your clearance speed and the achievement of different conditions. These licences can be used for other purposes beyond display. Explore hidden elements: hidden passages that can be destroyed and sealed doors that must be opened using a corresponding colour key and that are full of dangers. Gameplay:In the world of Tower Hunter, countless warriors have already gone before you to challenge the unsolved secrets of the tower, but they failed.A mischievous god is lord of the tower. Cards appear after bosses are defeated. The empire grants different levels of licences to the warriors exploring the tower, according to the rarity of the cards they have collected. These licences bring with them status and power. Nobles have gone to the tower to compete for status and glory, but none have been as fortunate as our heroine Erza. In her childhood, Erza became bonded with a demon, who grants her another chance at life each time she dies. Due to this special ability, Erza can explore frontiers that no one has ever seen. One common feature of roguelike games is that there is no checkpoint where progress can be saved, and players must lose everything if their character dies. This basic design is followed here, but players can still accumulate a certain proportion of resources during the course of each adventure, and these can be used to acquire more skills and send characters to new stages, where they develop and become stronger. The more familiar the player becomes with gameplay, the more practised the response and battle skills are and the stronger and better equipped the heroine is, the further the player can go in the tower. This game is the prologue to Tower Hunter, which tells the story of how Erza the Sword Maiden became Empire’s youngest Major. What is in store for her? Stay tuned!
Age rating
Not rated

System requirements for PC

  • OS: Win 7 64bit / Win 8 / Win 10
  • Processor: Intel(R)Core i3 2.7GHz
  • Memory: 4000 MB RAM
  • Graphics: GeForce GTX 460/Radeon HD 5800 or better
  • DirectX: Version 11
  • Storage: 4000 MB available space
  • Sound Card: at will
  • OS: Win 7 64bit / Win 8 / Win 10
  • Processor: Intel(R)Core i5 3.2GHz
  • Memory: 8000 MB RAM
  • Graphics: GeForce GTX 960/Radeon HD 7900 or better
  • DirectX: Version 11
  • Storage: 5000 MB available space
  • Sound Card: at will
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Last Modified: Aug 28, 2019

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Tower Hunter:Erza's Trial reviews and comments

Translated by
Microsoft from French
Early access review (I specify in advance that this is my feeling in the immediate, if you want to make a real opinion about the game, GO watch a TEST on YOUTUBE, or else inquire you somewhere) then no... Just no... We are before a rogue-like Metroidvania, Yes Yes, in itself the idea is clearly not bad, there's really way to do a good trick with, TH: Erza's trial has the form, but not the bottom. First start in the menu, I go in the options, I put the game in French, then POUF, the Trad foam in the sound options. We go from "master, BGM volume, SFX volume" to "volume, volume, volume", so I preferred to return to the game in English, because there, at least, it's much better translated. We throw the game, the real game, we make the tutorial and then there... I hear a very weak but very disturbing waterfall sound in my left ear all along the Tuto, I assure you that hearing from ASMR for only 5 mins of one ear, it is relou... THEN, again during the tutorial, the camera, good God this camera badly, she will take care of you permanently display what happens behind you, and not what is in front, 60% of your screen is almost useless. Once the tutorial finished, I go into my house, I pick up a weapon, double swords to be more precise, that have less damage than my basic weapon, I say "super.". I go in the first Dungeon of the game, and there I do not know if it is me who, taken away from my absolute bad faith, does not want to accept the graphic style of the game... but ♥ ♥ ♥-♥ ♥ ♥ ♥ ♥ the enemies... You see the men's roaches from TerraFormars? Well there we have the same thing with roaches, we have absolutely ugly men roaches, there is a far too blatant difference of model between that of the heroine and that of these mobs. I'm not talking about the skeleton that sends bones through the walls, or the giant ball with only one eye exploding when you get too close, which also inflicts damage through the walls... The platforms are a real ordeal when there is no enemy, so I tell you not when there are enemies, they prevent you to climb, except that to hit them, you have to go up or throw a spell zero that has 6 loads , which regains a load every 5 seconds, which will affect only one target... When there are 3 mobs at the same time, I assure you that it is very annoying to wait until the spell regains loads. Points of the game: + the concept of Metroidvania rogue-like, with "chips" (chips, Yes, I'm not mongolo) that boost your perso, weapons and equipment lootable/purchable everywhere + music a quiet time, a hectic time, cohabitwell with the ambiance General title + the character design of the NPC, although somewhat crude for some, remains pleasant-the English Trad that sometimes has trouble (in the customization menu of the perso, we end up with the word "equipmen" and the word "basis" with a lowercase B , while all the others are written with an uppercase (yes I know I chipote for really little))-the camera to strawberries-the platform and the wall-jumps not really to the point (I'm maybe bad, I know)-the character design of the enemies, I saw that tr little, but from what I've seen, it's not terrible-the p * tain of Skype Notif noise when a dialog bubble pops up, at every p * tain of times we find ourselves with a dead cells cheaper, but less well done, and it's a shame...
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