Tower Wars reviews

Translated by
Microsoft from Deutsch
Tower Wars, a Game that should not be missing from Any Collection of Tower Defence and Towser Wars Fans. In addition to the herbal classical Mode, in which waves around waves of increasingly powerful Attackers have to be dissuaded from reaching the Base, "Tower Wars" also offers a Multiplayer part that is very convincing with a training and Upgrade System for Units. This lays the Game an even greater tactical Depth and makes it particularly tricky at the right Moment to extend and strengthen the Running path against the Attackers, or to improve your own Waves that want to be sent to the Enemy. Tower Wars lives up to its Name, providing several Hours of Entertainment thanks to a simple Game principle and quick and easy-to-learn Controls. --------------------------------------My personal Rating: 8/10 gameplay, 5.5/10 Tower and Unit types (too little Variety), 8.3/10 Multiplayer or Lan suitability, 9.2/10 comic style, 10/10 claim for Matches
Translated by
Microsoft from Deutsch
The Game: Tower Wars is not a classic Tower Defense Game, but it can impress with a good comic graphic and its own little Ideas. The Focus here is in Multiplayer mode. The Goal is to destroy the enemy Base with the help of sendable Units and to stop enemy Units with built towers. While other Tower Defense Games try to make the Units err through a large Maze, Tower Wars counts the concentrated Mass. Thus, one builds here only small Detours and Concentrates on setting up several Towers in Rows in order to quickly eliminate the Units. Tower Wars has two Resources, Gold and Battle Points. Gold is generated by the 3 Gold Lums, which are also on the Playing field and are Upgrade-bar. These are randomly placed in each Round, providing a little Variety when Building the Detours. Gold is needed to build and send, but also for Upgrades, while the Battle Points are only needed for Upgrades (tower upgrades only need Gold). Battle Points can only be generated by sending Units and only as long as they are alive. Modes: As mentioned above, the Focus is on Multiplayer mode. Here you can compete with others in the 1v1 Ranked, 1v1, 2v2 and 3v3. But something is also taken care of by the Single Player. Here you have a Tutorial, a Survival fashion, as well as the Fight against a bot with a Stiffening degree of Difficulty. Pro:-Tower Defense similar Game for Multiplayers. Co-or against each other. -6 Maps + Community Maps, as well as randomly placed Gold Mites, provide variety. -Easy to learn through the Tutorial and Community Guides. Neutral: Even if there are 8 towers, only 4 Of them are Used, 2 are rare and 2 are less to use. However, I can look at here because of the Game principle. Scissor Stone Paper Principle: Arrows Against Life, Cannons Against Armor and Tesla Against Shields. Contra:-Unranked mode has no Matchmaking. -In the meantime, quite few Players. Conclusion: Should I send Units? Amplify My Defenders? Or invest in Upgrades. Here, Tower Wars even brings some Depth. Always keep An eye On the Opponent and react appropriately, it can decide between Victory and Defeat. Even if Tower Wars is not a classic Tower Defense Game, it does a lot right for what it represents and proves that it doesn't always take much. I have my Fun and I will have it for a long Time.
Read more...