Towers of Altrac - Epic Defense Battles reviews

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Microsoft from Deutsch
Version 2.0.2 (16 Janaur): At the Beginning of the year, Towers of Altrac came out and at an Offer price of less than €4 I Accessed. A Huge Mistake was not to call the first Versions early Access, because there were still some Construction Sites. If it were an Early Acces Release, everyone would have looked at the positive Things and raved about the Innovation and Potential. The Monster coming from different Inputs and disappearing into different Exits Is not new to TD Games. What Is unusual, however, is that the Monsters can look for any Outcome and change their Destination halfway through. You can get into a sweat when you have 5 Entrances and 3 Exits On a large Map and have to take care of several Defensive Positions at the same time. The opponents cannot be directly blocked, because Towers can only be built in defined areas. Only one knows from the next Wave whether ground or Air Opponents come from the respective Entrance. There are 3 Battles for 3 Peoples, each with its own Towers and its own 20 Mssions. Each Mission is playable in 4 different Levels of difficulty, but they are not yet perfectly balanced. The Co-op game with Friends was stable and anyone could take any Breed. To all TD fans who are open to a new But unfinished game I can recommend it. Version 2.0.3 (January 26, 2015): The Patch brings some Improvements and shows that the Game is evolving. Version 2.1.0 (March 7, 2015): The Graphics of the Maps have been extensively revised and are now much nicer. Fixed Bugs, inserted a vSync option, added more Achivements and Collectible cards.
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Translated by
Microsoft from Deutsch
In itself a pretty good TD Game, but for my Taste it's just too much Try and Error. The first Levels still go slightly off the Hand, taking an unusually long time (mainly because you can only build one Turmart) and the later Levels last really long. The most outstanding Feature is at the same time the big Problem: The Enemies have a fixed Input, but can choose the Exit freely, which often does not always lead them to go through large Detours and take Particularly weakly defended paths-clever and quite well Interesting to play. With the higher Levels, of course, this leads to huge Waves of strong Enemies suddenly all pouring towards a Point and you can kill little to no of them and thus not have the Money to reinforce the Defense. If you still have something on your Hand, you can counteract, otherwise the Level is lost. The Whole thing is made even more difficult by the fact that the Construction Sites are specified, but are Areas and not Fields. If you don't place a Tower ideally, it can easily happen that you can place fewer Towers on such an Area. On Top of that, the Footprint has little in common with the optical size of the Towers. The Selection of the Towers itself is quite ok, the first Levels are a little tough in Terms, but with time comes plenty of Choice, which, as is often the case, involves many rather pointless towers that simply don't do their Job in the later Waves of opponents. You can sell them, but whether a better tower fits on the vacant Space is a little Bit of a matter Of luck. If you want to bite hardcore into a TD, you can access it without hesitation, normal or even casual Players should make a Bow around it.
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