Average Playtime: 8 hours

Towers of Altrac - Epic Defense Battles

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Towers of Altrac is a 3D Tower Defense cooperation game for up to 4 players with an innovative A.I. system “S.A.D.”, which makes your enemies intelligent . Fight against the horde of Goblins, Orcs, Dragons and other monsters on 62 unique maps. The game is for every level of player experience.
The surroundings go through a day night cycle which changes the atmosphere of the play constantly and offers together with the music a mystic ambience to the fantasy battle. Goblins, Orcs, Dragons and many other monsters control the world of Altrac. It should not be missing a numerous selection of towers. With ascending character level to a maximum of level 60, unlocks up to 10 useful special abilities to protect the victory of your race.

High replayability – play through of three main campaigns in about 45 hours. In cooperation mode for up to 4 players in the campaign or co-op matches with friends can be played many other times and gets more points of experience for the rise to level 60. The opponents are a guarantee for dynamic changes, beside some special maps with secondary targets or bomb targets which change the map difficulty level. Additionally, the game now features a Player versus Player mode (PvP) in Multiplayer.

Large number of enemies - more than 50 opponent types and dynamic npc dimensions give enough variety during the play. There are more than 600 different strength degrees of enemies in the course of the maps for a rising challenge.

A high number of 62 unique maps – Towers of Altrac offers in every map a unique road system with another map design. The available tower construction sites on the maps provide the necessary degree of difficulty.

3 Races of Towers of Altrac - With a total of 57 towers – The towers have 5 update levels beside her base level. The towers provide with different strengths and weaknesses what makes her use partly to the player strategy.

The Dreoks – The people of machine builders bring the technical aspect to Altrac. Their cannons and the high knowledge in the engineer's art enable to rule with fire and black powder in the air and on the ground.
The Eldran – The forest people consisting of elves and creatures of the nature place on her archers, eagles and ballistas. They fight against the hordes with the help of natural magic and poison.
The Kal'than – The magicians bring strong magic towers with themselves and can fight against many opponents all at once. They summon magical creatures, created dark portals and build floating fortresses.
Platforms
Release date
Developer
Andreas Stieger
,
Jsmael Stieger
,
Manuel Stieger
Publisher
Cybertron Design Studios
Age rating
Not rated
Website
http://www.towersofaltrac.com

System requirements for macOS

Minimum:
  • OS: OSX Lion (10.7.5) or higher
  • Processor: Dualcore 2.0 GHz CPU or higher
  • Memory: 1 GB RAM
  • Graphics: ATI Radeon X700, NVIDIA GeForce 7600 or higher
  • Storage: 5 GB available space

System requirements for PC

Minimum:
  • OS: Windows XP, Windows Vista, Windows 7, Windows 8.0, Windows 8.1
  • Processor: Dualcore 2.0 GHz CPU or higher
  • Memory: 1 GB RAM
  • Graphics: ATI Radeon X700, NVIDIA GeForce 7600 or higher
  • Storage: 5 GB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Sinkler

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Tower Defense Rookie
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Master of the Kalthan
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Kalthan
Finish Kalthan Campaign
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King of the Dreoks
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That was intentional! Medium
Survive a map on medium with 1 life
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Towers of Altrac - Epic Defense Battles reviews and comments

Translated by
Microsoft from Deutsch
Version 2.0.2 (16 Janaur): At the Beginning of the year, Towers of Altrac came out and at an Offer price of less than €4 I Accessed. A Huge Mistake was not to call the first Versions early Access, because there were still some Construction Sites. If it were an Early Acces Release, everyone would have looked at the positive Things and raved about the Innovation and Potential. The Monster coming from different Inputs and disappearing into different Exits Is not new to TD Games. What Is unusual, however, is that the Monsters can look for any Outcome and change their Destination halfway through. You can get into a sweat when you have 5 Entrances and 3 Exits On a large Map and have to take care of several Defensive Positions at the same time. The opponents cannot be directly blocked, because Towers can only be built in defined areas. Only one knows from the next Wave whether ground or Air Opponents come from the respective Entrance. There are 3 Battles for 3 Peoples, each with its own Towers and its own 20 Mssions. Each Mission is playable in 4 different Levels of difficulty, but they are not yet perfectly balanced. The Co-op game with Friends was stable and anyone could take any Breed. To all TD fans who are open to a new But unfinished game I can recommend it. Version 2.0.3 (January 26, 2015): The Patch brings some Improvements and shows that the Game is evolving. Version 2.1.0 (March 7, 2015): The Graphics of the Maps have been extensively revised and are now much nicer. Fixed Bugs, inserted a vSync option, added more Achivements and Collectible cards.
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Translated by
Microsoft from Deutsch
In itself a pretty good TD Game, but for my Taste it's just too much Try and Error. The first Levels still go slightly off the Hand, taking an unusually long time (mainly because you can only build one Turmart) and the later Levels last really long. The most outstanding Feature is at the same time the big Problem: The Enemies have a fixed Input, but can choose the Exit freely, which often does not always lead them to go through large Detours and take Particularly weakly defended paths-clever and quite well Interesting to play. With the higher Levels, of course, this leads to huge Waves of strong Enemies suddenly all pouring towards a Point and you can kill little to no of them and thus not have the Money to reinforce the Defense. If you still have something on your Hand, you can counteract, otherwise the Level is lost. The Whole thing is made even more difficult by the fact that the Construction Sites are specified, but are Areas and not Fields. If you don't place a Tower ideally, it can easily happen that you can place fewer Towers on such an Area. On Top of that, the Footprint has little in common with the optical size of the Towers. The Selection of the Towers itself is quite ok, the first Levels are a little tough in Terms, but with time comes plenty of Choice, which, as is often the case, involves many rather pointless towers that simply don't do their Job in the later Waves of opponents. You can sell them, but whether a better tower fits on the vacant Space is a little Bit of a matter Of luck. If you want to bite hardcore into a TD, you can access it without hesitation, normal or even casual Players should make a Bow around it.
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