TowerSmash
About
Hello everyone! I have made quite a few posts within this community about our upcoming game **TowerSmash**.
We are a small indie team that builds games (primarily mobile at the moment) in spare time. We all work part time, however one day want to turn that into full scope business!
Long story short the game that we are working on now is mechanically a clone of timberman, however it has strong RPG element to it (campaign mode, leveling up, skills, inventory, craft etc), and few other changed mechanics (boss fights, various characters and more). We have started planning for this project in mid january, and wanted to share our version 1.0 build with the community and get as much feedback as possible! So here it goes!!!
Here is a
video showing our progress at the moment.
Here is a road map -https://time.graphics/line/68055 for future game features!
Here is a build for PC/Mac - pc link https://drive.google.com/open?id=1eXrdqswGUajYwx-atWHQJdUolKNep6UD
Here is an APK file for Android - android link https://drive.google.com/open?id=1VJ7mt0uOduyjt6jk5o-6pjrh35zvxKNt
Here are the links to our social media to grab a better idea of graphics and features.
Instagram https://www.instagram.com/whitesharktech/
Facebook https://www.facebook.com/HordeBoss/
There are few bugs with the game at the moment
*If character die the animation will not start until you change the side of the tower
*Level complexity does not refresh with game refresh
*Tap speed is not as responsive on mobile as we want it to be
Try it out if you have few minutes, and let me know what you think! Any piece of feedback is appreciated. Thank you for your time!