Average Playtime: 1 hour

Townsmen VR

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Build a medieval village within a completely interactively simulated world!

Townsmen VR uses the exciting possibilities of virtual reality to further enhance the classic city building game with entirely new gameplay experiences and interactive mechanics.

Lean back, relax and watch the bustling life of your villagers or actively get involved to speed up processes and move workers and resources directly where they are needed. You are able to seamlessly change between the all-encompassing view of a god and the detailed view of a citizen, able to follow the colorful life of your village. There is a lot to discover! But watch out for the Black Knight’s plundering hordes!

The game is currently in Early Access. We are excited to hear your feedback and ideas to make Townsmen VR an even better virtual reality experience in the future!

  • Simulation: Assign jobs and tasks to your villagers to build your supply chains and economy.
  • Town-planning: Unlock new buildings and place them freely within your village to optimize transport routes.
  • Experience: Brush over trees, form clouds into dangerous thunderstorms, go fishing with your bare hands and talk to your townies.
  • Interaction: Simply carry workers or resources directly to their destination to speed up the construction of buildings and production.
  • Fight: Recruit brave soldiers, build catapults and protect your island from the Black Knights raiding henchmen.
  • Tutorial: Your personal advisor Sir Clunk-a-lot will accompany you on your virtual tour of the medieval age with useful tips.
  • Sound: Medieval music, adorable sound effects, and a classy English voiceover ensure a fitting atmosphere.

Release date
Age rating
Not rated

System requirements for PC

  • Requires a 64-bit processor and operating system
  • OS: Windows 8.1 or later
  • Processor: Intel i5-4590 / AMD FX 8350 equivalent or greater
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX970 / AMD Radeon R9 290 equivalent or greater
  • DirectX: Version 11
  • Storage: 700 MB available space
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i7-4770K / AMD Ryzen 1800x equivalent or greater
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1070 / AMD R9 Fury equivalent or greater
  • DirectX: Version 11
  • Storage: 700 MB available space
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Last Modified: Aug 28, 2019

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Townsmen VR reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review A Game is not but a nice VR Demo in which you can inspect the small Island. I bought it because it was titled "Black & White for VR" on Gamestar, but you are a long Way away from it, we have here a God Simulator With a Tutorial island where you stay. When I read the following in the Early Access Information, I was about to select the Refund Function: "Although more Content is the goal and we still have a Lot of exciting Ideas, we can't promise any more Features. Please buy Townsmen VR only if You want to play it in its current State. " For me, this Paragraph is nothing more than we pack the Title in Early Access that Players buy the Title in the Hope we would still deliver something. For all those who expect more Content and hope that this Will turn into a Game, I hope that MinorDeity is not dead yet, although the last Information Update is a good Year ago.
Translated by
Microsoft from Deutsch
Early Access Review Townsmen is a pretty looking Building game. (Tested with HTC Vive) During the Tutorial We are introduced to the Controls and the various Building Objects. To give a Resident a Task, we pack the little Raconteur and place him in the appropriate Workplace. Once the Inhabitants have collected first Materials such as Wood and Stone, we can expand our Village. We can place the buildings freely and thus build our Village. The economic Branches complement each other, on the Farm we collect Grain, for example, which is first processed into flour in the Mill and then distributed by the Baker in the Bakery. As a special Gimick we can speed up the Mill by Puking ourselves, great Idea. Also, we load Catapults by Hand with Stones before they can be fired. This, too, allows you to interact with all over the World. We can distribute Bread ourselves, Take the hands of residents and Wildlife, ring the Alarm Bell, etc. Catapults? Alarm Bell? Yes, exactly, there is also an AI opponent who wants to destroy our Village and later in The game sends his Troops to us, who we have to fight back. Our Hands serve as controls. By Holding the Grip buttons, we can both Rotate the Island and enlarge and shrink ourselves. This works quite well to that extent. The Graphics are also consistent, it's easy to watch the little Racers at Work. Unfortunately, however, there are also a few negative Aspects. From time to time, the Way To find the AI is not so special, and a Resident likes to hang on to some Building or run bluntly in front of a Wall. If not quite so tragic yet, you can at least keep an Eye on your People. Unfortunately, the scope of the game is currently more attached to the Scope of the Game. We do not have many Buildings at the Moment, and there is only this one small Island. After less than an Hour, I Feel (and I don't think the Feeling is deceptive to me) to have seen and done everything. Those who buy the Game now invest in the Hope that more Content will appear. According to the Developer, a larger Island is probably planned, but more precise ones do not yet exist. I hope there is still a lot to come, because the Game makes a very good Impression. At this Stage, a limited purchase Recommendation, because simply the Scope is missing. Greeting Ziffi Ziffi's Game tips as Curator: http://store.steampowered.com/curator/5837414/
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