Transitional Elements
About
Description:
Post-game jam goals:
- Difference between melee attack
- More animations
- Stage design (add cover, barrier, etc.)
- Add sound effects
- Animate the golems
- Unique attack combos
Fight 3 bosses at once as you move between the world of fire, water, and grass. You can capture and utilize each element in order to gain an advantage against either boss. The boss stage (and the boss) can change, so take full advantage of it!
Control scheme:
WASD = movement
Left click = Melee
Right click = Ranged
B = switch element
X = switch stage
Credits:
Alexander Lin - [email protected] - Designer and Programmer
Ryaan Singh - [email protected] (all purpose email) [email protected] (business email) - Manager/designer
Grady Schneider [email protected] 3d & Concept artist
David Tan, [email protected], programmer & designer
Timothy - [email protected], character & background artist Ryan Soo-Hoo [email protected] - programmer