TransRoad: USA reviews

Translated by
Microsoft from Deutsch
So I usually don't rate Games, but here I have to do it. Game is only partially playable in this State and therefore a Purchase is NOT recommended at this Time! Current Bugs (after about 25 Minutes of Play):-Engine "overloads," is mainly due to the big Card and the Mass of Input. -after 10 Minutes playing (Sandbox) including In-Game Radio, the Game starts to jerk down strongly and ends with a back-to-desktop crash (2x tested at ~ 10-15 Minutes)-Performance in general-overlap texts (E.g. at Order companies, point unlocked), stand there Several Texts on top of each other Nevertheless a few words of praise! I think it's good that you can plan tours on this large Scale. That's fun! The Idea is very good. Deck13 Is sure to improve, just as they did at TransOcean. Retiwishes for any Patches that may follow:-permanent tours (infinite Journeys from Fa. X to Fa. Y)-Introducing a Dispatcher, which can, for example, monitor an entire Depot. -e-Trucks-Police Checks-obstacles to the Veat (E.g. traffic Jams)-etc. UPDATE #1 After now taking just under 6 Hours of Play, I can give a little better Feedback. -Permanent Tours (infinite Journeys from Fa. X to Fa. Y) Permanent Tours have already been implemented. But I Couldn't see before, because 25 Minutes of Play was not enough. -Introducing a Dispatcher, which can, for example, monitor an entire Depot. Open-e-Trucks & generally more Options as far as the Fleet is concerned open-Police Checks traffic Controls Also exist, but only to a certain Extent. Only Licences of the Drivers are checked. All in Ording? all right! -Vehrkehr obstacles (E.g. Traffic Jams) open Current Bugs (after About 6 Hours of Play):-Engine "overloads", is mainly due to the large Map and the Mass of Input. -after 10 Minutes playing (Sandbox) including In-Game Radio, the Game starts to jerk down strongly and ends with a back-to-desktop crash (2x tested at ~ 10-15 Minutes)-Performance in general-overlap texts (E.g. at Order companies, point unlocked), stand there Multiple Texts on top of each other-If you want to (unfortunately not reproducible 100%ally) the Map by Mousewheel, then the Icons shift on the Map and stop in the wrong Place. Remedy only manages to press Q or E once, then everything humps to its usual Place-sporadically: A Truck that has been serviced does not receive "serviced Status" and then has to be serviced again-double costs-Costs exponentially to the Revenues-Kampange starts Although as usual, no Task is displayed during the Game (a new Battle line has to be started)-From the Rank of Self-employed to the Cargo carrier you need 5 unlocked customers, 5 Trucks, 8 Trailers, 5 drivers, 22 Orders delivered on time and $200,000 Cash. However, only 6 Trailers fit into a maximum Extended depot. So a new Depot has to be bought. And there, at the Fixed cost of the Depot, the Fixed Costs of the 2 standing supporters have to be paid. Especially not very helpful at the Beginning. UPDATE #2 I just noticed a small but decisive Error. If you Play the Kampange, take out a maximum Loan right at the Beginning, buy a Depot Upgrade from it and The Trucks and Trailers, then you have more than two Trucks and Trailers at the Beginning. The Kampange later demands "Own 2 Trucks (or the like)." Eziegic in the Bar is behind it, for example, 4 out of 5. I then had to buy another TRUCK and Trailer to complete the Part of the Battle. Here, the Testing of existing Vehicles appears to be flawed. UPDATES will follow! :-) If I notice more Bugs, then I am writing an Update here (also to Patches):-) My System: i7 7700k 32 GB RAM Game was installed on an NVMe SSD 1070GTX
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