Traumatarium
About
A deadly famine broke out in an ancient kingdom. Wells dried up, livestock died, and the earth turned as deadly as the plague itself. Whispers spread stories about an ancient evil reawakening in the mountains looking down upon the kingdom. An ancient evil who knew only war and famine. But who shall be so brave, so insane, so vain, as to try and best the creatures that live beyond for glory and adulation?
Welcome to Traumatarium, a short Game Boy game where the goal was trying to push the visual limitations of the hardware, and create a randomly generated, visually engaging, dungeon crawling experience.
See if you can survive the the ten random rooms and defeat not juts the monsters lurking, but also the hunger as you descend into the darkest of the dungeon rooms.
A button -> Z
B button -> X
Start -> Enter
When in any room, you may press the Start button to bring up the menu, showing your health status, as well as vitality. You must eat food to maintain Vitality high. When depleted, Health will start decreasing. Most enemies Attack your health, but some drain your vitality as their attack of choice.
Bandages: Heal your Health
Food: Heals your Vitality
Concept, art, programming: Horatiu.NYC
Additional Art: Ansimuz
Music: AJ Booker
Built in GB Studio
Any and all donations are greatly appreciated, and if you want to support and get some extras, the Deluxe edition contains the dungeon room images as well as the intro, as well as some of the cover art. The goal would be to use the funds in order to get a custom, metal enough to feel right, soundtrack to the game commissioned, as well as working on an additional "Forest of Death" expansion to the game.