Translated by
Microsoft from French
Microsoft from French
You had to have this idea! In TRI, you have the power to make triangles appear at will, whose spikes must necessarily be attached to the décor. Once in place, you can walk on these triangles, and adhere to their surface so that you can walk on the walls and even find yourself upside down. Beware of you, however, not to take a step aside or to accidentally disappear the triangle on which you find yourself, because then gravity will catch you and it will be the fall (the height is not lethal).
This mechanics allows you to play on the verticality of each of the 18 levels, and explore every nook and crannies to find the 3 Fox statues that will unlock the portal allowing you to conclude them.
And it works very well! TRI is one of the best platformer puzzle that is, and does not have to blush against an Antichamber. It is also served by an absolutely unique artistic direction, with an assortment of vivid colors never seen elsewhere.
Even the music is special. Although too repetitive (you will end up lowering the sound), it briskly rhythm the first levels with a bouncing sound. Yes a bounsing music.
If the first levels can be finished in a matter of minutes, it will get very fast and you will spend a big half hour on the last. Thus, the lifespan is more than sufficient.
And, cherry on the cake, there is even a little story, which serves as an argument to progress, with a monk accompanying us in the levels, and a Fox that appears from time to time.
Translated by
Microsoft from French
Microsoft from French
This game is proof that the drug is outdated (although it probably did not help the developers badly). The universe is beautiful, the music is hallucinating, and the Fox is constantly taking your attention, while putting you as and as a little uncomfortable. The game mechanics are very interesting: both very simple and very powerful, they allow a very high level of exploration, and the positioning of some of the bonus statues shows that the developers were very conscious of this. The puzzles are very well done and force many to get into question because it is easy not to see the solution and wander tens of minutes in the level looking for another solution.
The universe is very poetic, and once you have the second artifact, the game becomes incredibly fun as the power associated with it is powerful and allows for very confusing actions that will destroy your brain. I recommend playing this game with a friend or two who will help you through the level and will laugh at your expense when gravity, quite liberal in this game, you will play tricks.
I recommend this game to all those who love puzzles and especially to people who are interested in game design, because this game is a very good example of illusion of choice, d'"affordances" (the use of the shape or likeness of an object to its equivalent in the real world to give instinctively a meaning), and you will often find yourself trying to break the game to have a statuette, and you have to realize that if your mechanics are powerful enough, everyone would try to do to your game, so study how the developers reacted to this danger here.