Average Playtime: 3 hours

Tribal Pass

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Peace no more. Tomorrow – no more.
Shaman said: "Flaming Dew scorches the earth, wipes the life – soon."
Shaman said: "Death remains here. Life awaits – somewhere." The tribe sets off. For the Big Pass.

Tribal Pass is a tactical hardcore runner comprised of resource management and environment interactions – all on the run.

Tribesmen make their way through the unfriendly wilds encountering a quick river, a herb, a human and a beast of various danger. You play around encounters, splitting and uniting the tribe, arming it properly, making sure your people are alive and your food is in stock.

Please mind the fact that this really is a RUNNER (of no sort you've ever seen, though) – there's no stopping till the sun drops and the run ends.

The runs are procedurally built and ruthless to new players, but eventually it all depends on the player's skill.
Release date
Alexzander Protasenya
Evgeniy Yudin
Ruslan Viter
Stas Shostak
Tribe Tea
Stas Shostak
Age rating
Not rated

System requirements for Linux

  • Processor: Intel Core 2 duo @ 2.2GHz
  • Memory: 2 GB RAM
  • Graphics: 512 MB VRAM
  • Storage: 400 MB available space
  • Additional Notes: 16:9 monitor

System requirements for PC

  • OS: Windows XP, Vista, 7, 8, 10
  • Processor: Intel Core 2 duo @ 2.2GHz
  • Memory: 2 GB RAM
  • Graphics: 512 MB VRAM
  • DirectX: Version 9.0
  • Storage: 400 MB available space
  • Additional Notes: 16:9 monitor

System requirements for macOS

  • OS: El Capitan
  • Processor: Intel Core i3
  • Memory: 2 GB RAM
  • Graphics: 512 MB VRAM
  • Storage: 400 MB available space
  • Additional Notes: 16:9 monitor
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Last Modified: Sep 17, 2019

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Tribal Pass reviews and comments

Translated by
Microsoft from Russian
Product received for free Early Access Review Tired of mobile runners, where you were required to collect coins and donate to improve? Then How do you idea to play a game where all the decisions you need to take on the run: not only where to pass, but also how to pass. And add to all this the excellent textual stylialization and quests. Liked? Then you're on the right page. "Tribe"-a game that takes a player many thousands of years ago, when ̶n̶e̶ ̶n̶u̶zh̶n̶o̶ ̶b̶y̶l̶o̶ ̶h̶o̶d̶i̶t̶̶ ̶v̶ ̶sh̶k̶o̶l̶u̶ ̶i̶ ̶p̶i̶t̶̶ ̶m̶o̶l̶o̶k̶o̶ ̶с̶ ̶п̶е̶н̶к̶о̶й̶ ̶ man could not be called "the King of Nature." Under your control is a prehistoric tribe, driven by a shaman. The Rest-miners and hunters (and in some cases-food for others). The Gameplay consists in the correct alignment of people on the move by dividing the group into equal parts with the right mouse button, and connecting back with the left button appropriately. During the transition it is necessary to monitor the amount of food, which is replenished by collecting (berries), hunting (mostly herbivorous animals) or rosin (here without description). Also on the game is affected by what you have in your hands: hands-collect berries or take with them bony (if there is a special token), spears-kill the campfire or hunt, torch-illuminate the road at night. Two More buttons allow someone to be sacrificed in order to feed others, or to call more people if the food is more than enough. Time between transitions in most cases occupy quests that are generated randomly. They tell you a story about what happened to the tribe or what it met in the way. There are options to answer with their consequences. + Beautiful pixel graphics + do not be afraid of the word "terrific" textual stylistics of the speech of prehistoric people and style of narration + game keeps you in constant suspense, forcing to make a lot of decisions + authentic sound + quests-not found No information about tokens-are they given to the shaman for the level? -In the desert everything seems too monotonous, because of what only after the death of the tribe realized that it sank in orange water-when the tribe passes through the bridge some people go almost on the water, you can somehow visually squeeze people into the columns, so that it is not Was? Also in some different locations the same flora and fauna, but the developer points to it himself and assures that this will be fixed in the following updates. As a result-a great game in the standard genre with a very unusual implementation and storyline. Random quests also contribute to diversity. However, as for me, there is not enough at least a brief description of the world-in teaching nothing is said about bison, lions, pterodactyl and the place for sacrifices (?). I first tried to hunt the first two, but soon realized that the idea is bad.
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