Tribus By NetraGames
About
Godot 2D action adventure platformer demo will be a "complete" tiny demo that should contains a lot of useful stuffs for people that want to learn Godot Engine and creating their own platformer.
I hope it should answer the common question : Damn, how can I code that ? by only reading through code instead.
Features Engine- A basic retro physic engine
- Momentum hitting management (slow time with an ease-in-out effect)
- Tilemap system
- Music and sound management
A pretty basic but complete character moveset
- Jump
- Double jump
- Getting hit
- Dying
- Grounded combo attack
- Air combo attack
GUI
- Cooldown bar between combo
- Healtbar
- Pause screen
Slime: A vicious little creature that will follow you if you get to close to him
- Will try to bite you if your too close
- Multiples behaviours (idle, move, attack, getting hit, dying)
Eagle: A flying enemy that mind his own business, if you don't get in his path (simple movement path)
Interfaces- Main menu
- Loading screen
- Credits Screen
- Game Over screen
Move - wasd, arrow keys
Jump - Space bar
Attack - F, left mouse click
Pause - Escape
*Game is also playable with a game controller*