Trouble Witches Origin - Episode1 Daughters of Amalgam reviews

Translated by
Microsoft from French
You like shmups? You like engrish? You'll LOVE this game. The gameplay is good, the scoring system is based on stopping bullets on screen using a magic circle generated on will by your character familliar, and killing the ennemy who spawned them, to turn those bullets into coins. You can use the coins in shops you'll encounter during the stage (generally two or three time in each one), to buy spellcards, lives and magic. Magic let you have the magic circle last longer, lives are self explanatory... Spellcards are consumables. Once activated, for a limited time : - your shots change according the the spellcard type - coins are collected automatically (you normally have to let go of the shoot key otherwise) - star coins are generated (those are the scoring items) - if you get hit, the spell is canc elled but it will save you. Overall it's a good shmup, and for the price you can't go wrong.
Translated by
Microsoft from Deutsch
Hammer hard horizontal Cute'm Up You like Cave Shmups but aren't really convinced Of those yet? Mushihimesama was too easy, Deathsmiles not cheesy enough and Dodonpachi now somehow too mainstream? Then, and only then, should you take a Look at Trouble Witches Origin-Episode1 Daughters of Amalgam. Otherwise, you will be tormented by Caves Ball Hells-they are prettier, more entry-level and clearer! Trouble Witches is at first Glance reminiscent of a Kind of Death-smile that has taken all the Pseudo-gloom "Japanese play European medieval flair" by moving it into the Cotton universe. You know-Fairy Tale Adventure Cotton 100%, Panorama Cotton and Rainbow Cotton, these Cute'm Ups with the manga witch some may still know from Super Nintendo, Mega Drive and Dreamcast. What is especially reminiscent of Deathsmiles here is a small, cute Companion animal-I think it's a pink Horse, but I actually don't want to know this so well-Which one always likes to help us Intercept part of the enemy Barrage fire and thus mostly Place the Spoon before us. In addition, a temporary and locally limited Bullet-freezing Function of opposing Superiority helps us to become Master. Here, the freezing Balls form the Shield against the subsequent Projectiles. In addition, we can take a Break in occasional And bacclaimed shops in the Form of very strangely designed Airships coming directly from the Barrage. With a manga figure at least as cheesy as the Protagonist herself, all sorts of useful argument amplifiers can be bought for One-time use. Sega'S Fantasy Zone salutes. I don't know what the Developers have thrown in, but the Enemy Spectrum covers the whole known spectrum with evil Witches, strange Airships and Beard Whales. The Brew runs Butter soft, no matter how much is going on on screen right now. Bullets come from all Sides, Opponents crumbling or Exploding-and as a Player you're glad to be able to freeze the Barrage at least Intermittently to at least retain the Whiff of a Chance. Overall, everything looks really pretty, but visually it doesn't approach a cave shmup. However, the Developers may simply have lacked the Capacity to do so. Those who seek a cheesy Challenge-Please: Do not Force yourself!
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