True North (itch) (hahaitsjeff)
About
You find yourself on a very small, very deserted island. All you have with you is your compass and a map of the entire island, with a good spot to camp already marked on it. Using the compass, the map, and the landmarks around you, make your way to the campsite marked on the map!
This game is short, the landscape is procedurally generated, and the player and camp spawn points are randomly generated. I'm excited about this concept, but I couldn't flesh it out quite as much as I'd hoped within the seven-day limit. Hopefully I'll be able to revisit this later on!
Controls: WASD or arrow keys to move. Hold Q and E to access your map and compass, respectively. Press R to reseed the map, or Escape at any time to quit.
This game was made over the week of 12/6/2020, as the twelfth in my deck of many games, where I try to make a game a week, every week, for a year. It was also my submission to both the 7dfps 2020 (https://itch.io/jam/7dfps-2020) and PROCJAM 2020 (https://itch.io/jam/procjam) game jams.
Credits
Procedural generation tutorial by Arcane Hive
Channel: https://www.youtube.com/channel/UCklhdFp9s_F1auQe9ZC9S2A
Tent model by Khalkeus: http://www.procjam.com/art/khalkeus.html
Fonts:
Death Font by joshua1985: https://www.dafont.com/death-font-ver1-0.font
Optimus Princeps by Manfred Klein: https://www.dafont.com/optimusprinceps.font
Game made by me in Godot
Images made by me in Krita