Tumble (itch) (Balancing Monkey Games)
About
Tumble was created as part of a 2.5 day game jam at Balancing Monkey Games HQ in Dunedin. The goal for this internal game jam was to make a proof of concept for our third game.
The original concept of Tumble was pitched by MJ and brought to life with the help of Isaac and Sarah. Tumble is a proof of concept for a longer 3d platformer that would focus on a fantasy creature (an "owl bunny", hence Tumble's ability to fly) who has fallen out of their nest and must face their fear of learning to fly in order to make it home.
as a Game Jam game, Tumble is absolutely *not* bug free, but is in a winnable state
CREDITS:
- Mereana Johnston, programming, sound and game design
- Isaac Bennet, programming, art and game design
- Sarah Latta, Level design and Asset sourcing
ASSETS:
All assets in Tumble were sourced from the Unity Assets Store, freesound.org and in some cases created internally.