Average Playtime: 1 hour


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"Salomé, Salomé, dance for me. I pray thee dance for me. I am sad to-night. Yes, I am passing sad to-night. When I came hither I slipped in blood, which is an evil omen; and I heard, I am sure I heard in the air a beating of wings, a beating of giant wings. I cannot tell what they mean .... I am sad to-night. Therefore dance for me. Dance for me, Salomé, I beseech you. If you dance for me you may ask of me what you will, and I will give it you, even unto the half of my kingdom."​

Salome was a first century Judean princess mentioned in the Christian Bible by Matthew and by Mark. But it is Oscar Wilde's 19th century play Salome that really inspired Fatale. In the Bible, Salome is a child who dances for King Herod and asks the head of John the Baptist as a reward. In Wilde's version, Salome falls in love with the prophet. He rejects her and she has him executed. The play ends with her kissing the lips of his decapitated head.

Most of Fatale takes place in the aftermath of this event, when all has turned quiet and the moon brings comfort to troubled hearts.

Explore a living tableau filled with references to the legendary tale of Salome and enjoy the moonlit serenity of a fatal night in the orient. Fatale offers an experimental play experience that stimulates the imagination and encourages multiple interpretations and personal associations.​

How to play Fatale:
  • The Cistern: Think of Fatale as a role playing game. We will leave it to your imagination who you are playing. You find yourself in a prison. And the distant sound of music plays overhead.
  • The Terrace: On the terrace your experience is disembodied.
  • FLY: Clicking with the LEFT MOUSE BUTTON you can move forward.
  • RIGHT MOUSE BUTTON: Lets you travel backwards. You will see things differently if you hold either of the mouse buttons down.
  • FLOAT: Use the MIDDLE MOUSE BUTTON you float freely forward.
  • CONTROL: Hold down the SPACEBAR to bring up the aureola. This is your inventory of scenes you can revisit and interact with. Click the letters to return to a still scene. If a space is blank, clicking on it becomes a hint to where you should travel next.
  • EXAMINE: The lights on the terrace invite you to hover over them to block them out. From scene to scene, you have various options for interaction. Your cursor keys pan the view, click & drag allows for camera rotation, and sometimes rolling over or clicking items in these scenes can lead to surprising results.
  • EXPLORE: Above all, since this experience makes few demands, take your time. Notice the small details. Listen to the whispers and echoes. Therein, lies the joy. Allow yourself to fall in love with Salome, now you have all the time in the world.
  • The Dance: An epilogue which appears on restart after each complete playthrough.
  • ESC: If you need help, the ESC key leads you to a summary of context and controls.

Fatale is played through first person 3D navigation but its controls may appear somewhat unconventional to the seasoned gamer. ASWD + mouselook navigation can be enabled in the Options menu.
Release date
Tale of Tales
Tale of Tales
Age rating
Not rated

System requirements for PC

  • OS: Windows XP/Vista/7
  • Graphics: Recent Radeon or GeForce card
  • DirectX®: DirectX 9.0c
  • Hard Drive: 225MB

System requirements for macOS

  • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
  • Processor: Intel Core 2 Duo
  • Memory: 2 GB
  • Graphics: GeForce or Radeon x6xx type or better
  • Hard Drive: 240MB
  • Sound:
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Last Modified: Sep 17, 2019

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Fatale reviews and comments

Translated by
Microsoft from Deutsch
"Fatale" is a small art exploration experience based on the Play "Salome" by Oscar Wilde. The Game disintegrates into two quite short Parts. In the first we are apparently John the Baptist, trapped in the Cistern of Herod. Text Splinters can be found on the Walls of our Dungeons and further Texts show up (without us being able to influence anything) in our Field of vision in a time-infature manner. In the End, the Executioner enters our Room and beheads us ... If the Trigger works. If you'Re in the wrong Place, just don't go on. The second Part apparently takes place after the Dance of the Salome and the Bait of John. The Throne of Herod stands before us, in the Corner a Guard waits and above the Parapet Salome leans, next to her a Tray with John's Head. We float strangely unached (apparently as a ghost) through the very small Area, erasing Candles Through which short Slivers of text are displayed to us. In the End, we are allowed to attend a somewhat resource-free Choreographed dance of the Salome, in which we wonder how Herod could have been so District. Aesthetically interesting, "Fatale" is dramaturgically problematic. The snippets of text appear rather arbitrary and disordered. Interspersed References to the Present Time, such as an i-Pod on the Belt of Solomon, also prove to be an effort. Technically, the Whole thing is also difficult. Graphics and Sound are atmospheric for 2009, but if you can easily't trigger a Trigger and therefore have to restart or get irrevocably stuck in the Graphics, this doesn't speak directly for the Programmers of the Developers. And so the Realization remains: You prefer to read the wild original. This is much more worthwhile-although now rather from a historical Point of view. Rating: 6/10 Atmosphere 5/10 Story 6/10 Graphic 7/10 Sound 2/10 Game Mechanics 2/10 Balancing 5/10 Game Pass Conclusion: "Fatale" acts like a faint imaging alongside quote Splinters, which raises the question of whether you'd rather equal to the Original Text "Salome" By Oscar Wild should take hold. 5/10 Overall Rating
Translated by
Microsoft from French
Fatale is an interactive psychological adventure based on a biblical story to make the player live a singular experience. Beware, this game can not please everyone because it uses unconventional mechanisms and delivers a reflection more than a fun. If you don't like tale of tales I think it's useless to embark on this adventure. You start the game in an underground prison, without knowing who you are or why you are there, without any game menu appearing to allow you to throw a party. You read some texts that appear and there I warn directly that these writings are drawn from a work of Oscar Wilde adapting history to the theatre, which means that the language is sustained and complex for the uninitiated. http://steamcommunity.com/sharedfiles/filedetails/?id=490392700 then you end up on a terrace in a sort of Oriental fortress where you will move by floating forward with a left click and backward right click, quite shaking way (there also nothing is done in the standards but you can play with the WASD keys if you want). You discover the story of Salome, a young woman who had killed the man she loved because she refused her advances, all through phrases signed Oscar Wilde that you can read when you focus on a light. The gameplay, if you can call it that, is to move to find a light, focus on it and read the phrases that appear and then turn off the light. http://steamcommunity.com/sharedfiles/filedetails/?id=490392573 nothing complex or folichon but the story has something fascinating, this mystical aura, these whispering voices, these poetic and dramatic words, it is a whole that creates a experience to which one adheres or does not adhere, it is very random. Me these games leave me a little puzzled, but I always feel somewhat fascinated. The interpretation is also left free to each and the story offers a questioning about love, death, beauty, temptation, desire etc... It's up to you to see if you want to indulge in this short experience... Read more reviews on my curation page: Kitsune's Guide
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