Turn Based RPG prototype
About
A turn based, tile based, combat (medieval RPG) with action points, abilities et al, as a prototype of the combat for a game i am starting to work at.
The game:
- Think of it like Slay the spire, only combat will be turn based with movement
- Your abilities will be random every turn, from your ability deck you enrich as you play the game
- You might have more than 1 hero to control at the same time
- And instead of the slay the spire map, you explore an overworld? (hmm, or maybe not, that makes the card collection element periferal, we ll see)
- Or maybe i ll just ditch the turns, make action points go up real time (clash royale style) and integrate exploration of world and combat...And ditch the whole Slay the spire reference that i ve put there to get yor attention