Turn Dungeon (albertoa)
About
Concept and gameplay:
This is a small rogue-like i've been working on as a first solo-dev project, which is based on grid movement, turn-based battles and secret hunting.
For more informations on how to play check in-game.
Content and development plan:
The game is still an early prototype, so it only contains the basic features:
- Randomly generated levels
- One type of enemy with basic behaviour
- An upgrade system, with a couple of upgrades to find
With feature updates more content will be added, such as more enemies, upgrades or level types!
Leave any suggestions or bugs you find in the comments, I'll be more than happy to read them.
Also donations are really appreciated, if you want to support me and the game (and maybe see it published on mobile in the future...).