Average Playtime: 2 hours

Lost Labyrinth Extended Version

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Lost Labyrinth is a coffeebreak dungeon crawling game!

The Labyrinth was more than a dungeon. It was the crowning achievement of the necromancer Mythrax, who wielded the Staff of the Covenant to bring dead stone to life and shape it by his will to form the most impenetrable fortress ever constructed.

Then Mythrax vanished. For years, the traps and spells that guarded the Labyrinth kept it just as Mythrax intended. As they broke down, wildlife and bandits sought a haven in the upper levels, even as long-imprisoned monsters broke free from the depths.

Now the Prince of Ulther has recovered an ancient scroll which suggests the Staff of the Covenant was broken during the construction of the Labyrinth, leaving the pieces still inside. Soon a wave of heroes will brave the Labyrinth, seeking the staff along with other unbelievable treasures deep within.

You are one of these brave heroes that travel to the Lost Laybrinth. Hopefully your skills and equipment will be good enough to survive this dungeon. There are dangerous monsters down there, fierce traps, and loads of gold. You will need Light and you will need Food and Water.

The dungeon can be completed by either collecting all 9 parts of the staff of the last covenant or by reaching level 150. Each part is hidden in a different room of the dungeon. One every 10 levels. Sometimes guarded by big monsters.

Compared to other games of its kind it has the following features:

  • Relatively short gameplay (between 10-40 Minutes)
  • Very high replayability because everything is created at random!
  • Many different skills to choose from (every player needs another tactic!)
  • No experience gain for killing monsters (only for reaching new levels!)
  • Zelda like graphics
  • Smooth scrolling
  • Up to 4 players at the same machine
  • Control with mouse, keyboard and joystick
  • Versions for Windows and Linux
  • Online Highscore
  • English, German, Spanish, French, Norwegian, Hungarian, Polish and Chinese
Release date
Markus Döbele
Flying Interactive
Flying Interactive
Age rating
Not rated

System requirements for PC

  • OS: Windows XP
  • Processor: Pentium 2
  • Memory: 1 GB RAM
  • DirectX: Version 9.0
  • Storage: 55 MB available space
  • OS: Windows 7
  • Memory: 1 GB RAM
  • DirectX: Version 10
  • Storage: 55 MB available space

System requirements for Linux

  • OS: Ubuntu
  • Memory: 1 GB RAM
  • Storage: 50 MB available space
  • OS: Ubuntu
  • Memory: 1 GB RAM
  • Storage: 50 MB available space
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Last Modified: Aug 28, 2019

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Lost Labyrinth Extended Version reviews and comments

Translated by
Microsoft from Russian
Hundreds of hours of playing time were spent on this isusya game alone, in four characters alone and more 1000 in the company of friends behind a single komom. Then back in the free version. In the paid game has become a screen, skills and monsters more-replayability increased by order. Interestingly, the maze is one of those rare projects, which is written on the legendary in its time dark bassike!
Translated by
Microsoft from Russian
One of those games where despite the multiple deaths return to it Pluses: Choose The initial skills for your hero and Modelka hero-Generated Dungeons Game on one computer to 4 players a Bunch of ways to accidentally die and counteract their Treasures, Potions, scrolls, doors, weapons, armor, rings, Poshi, gems of which only there are no Cons: The Cursor is sometimes forked if outside the window to bring and back into the game, but easily fixates if you do the same thing again
Translated by
Microsoft from French
I thought, hold a dungeon crawl stone bis that looks sympathetic to me with slightly improved graphics. Well, no! the game crashes repeatedly and often impossibility to restore the game! We would have liked to see the map entirely and not to have a visu only centered on our perso! Maybe is-due to the class of the perso? or his intelligence but it would have had to disable this cache. the loots are not varied (those of Dungeon Crawl stone are more numerous and more "classes")-the colors of the maze at each level do not change practically-game that could have been substantially more refined but too sloppy in my opinion! I'm going back to Dungeon Crawl soup!
Translated by
Microsoft from Russian
Forget what you used to know about pain and suffering, in the lost labyrinth you will go with them by the hand and politely greet receiving vanshot from the dragon from behind the corner. Dying of hunger, thirst, not seeing anything in front of you on a couple of meters you will wade through the dungeon eating moss and filling your thirst with your own urine, and the game count a very large number of levels and opponents will look for a way to get together with you, and Sooner or later he will find it. Traps and ambushes, a variety of weaknesses and strengths of the monsters all this will hurt you. You took only fiery magic? Get the fiery elementals at the exit. No water, no water? Oh, sorry, you're going to die of thirst now. No mapping or magic helping with the map? You'll always wander in circles and die trying to find a way out. Curses, illnesses, poisons, stretching of life, teleportation, invisible opponents will certainly bring you a lot of pleasure. Sometimes There is a feeling that the game was created only to mock you. But when you start playing it you will not be able to stop, and even after passing once-still in it return to pass the second time.
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