Tweet Tweet Sky

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Tweet Tweet Sky

My 6th annual #TweetTweetJam entry is:  Tweet Tweet Sky 🚀
An attempt to demake Low Mem Sky* in just 560 bytes (553 chars), using NO art assets!
*(...which was itself, a PICO-8 "demake" of No Man's Sky within a single PICO-8 cart)

CONTROLS
  • ⬆️⬇️⬅️➡️  = Fly / Walk
  • ❎                       = Land / Take off (when close to planet/station)
  • ENTER / ⏸   =  Menu access to/from Galactic Map
    • (See below for details of *BONUS* companion TweetTweetJam entry!)
FEATURES
  • 🌌 An explorable Galaxy - 7,153 units across
  • 🌖 173 Planets*
    • Each planet with terrain, lakes & dwellings*
  • 🛰 173 Space Stations*
    • (Tricky to dock - as always!)
  • 🍎 Newtonian Physics*
  • Parallax Starfield
  • 🔥 "Realistic" Thruster*
  • 🎞 60 FPS
  • *(kinda, or as close an approximation of as I could do in 560 bytes
     - so alas, was not able to fit in: resources, aliens, etc. 
    😅)
"GALAXY MAP" COMPANION ENTRY!
  • In addition to the original entry code below, I created a *BONUS* 2nd TweetTweetJam entry, which compliments this one
    ...an Interactive Galactic Map! 🗺
  • Just like the good ol' days, when space exploration games like Frontier: Elite 2 came with a giant galaxy map poster (only this time, interactive!)
  • (This might be the first time multiple TweetTweetJam entries were created to compliment each other? 🤔)
  • MAP FEATURES
    • Generated names for all Planets and Space stations
    • Icons to indicate object type (Planet/Station)
    • Displays current player position 
      • (Itch page only feature - see Notes below)
  • MAP CONTROLS
    • Mouse only
NOTES
  • Below are the *actual* source codes for my jam entries
    (e.g. two standalone carts, with no connection between them)
  • However, for this Itch page - I thought it'd be nice to add a way to quickly switch between the two carts AND (...by adding a little bit more "non-Jam" code...) to persist the ship position between carts.
  • In my original jam entries (code above), the interactive map only indicates the player's starting position, but is still a useful reference (and can be fun to determine where you are in it by looking at nearby planets, JUST LIKE A REAL "PAPER" MAP!)
  • I hope this makes things clear that these two entries can & do stand alone, and that I was not trying to abuse the "spirit" of TweetTweetJam (my fav in the calendar!) 😊
GAME ORIG SOURCE CODE (560 bytes / 553 chars) m=173l=16c=1w=9^6a=w/2y=a z="\^w\^t"h=63t=3.2v=0u=t r=rnd function _update60()b=btn()i=(b\2%2-b%2)/l j=(b\8%2-b\4%2)/l u=mid(-t,u+i,t)v=mid(-t,v+j,t)a+=(l>1)and u or i/2y+=(l>1)and v or j/2cls(c)camera(a-h,y-h)for i=1,m do srand(i)if l>1then j="◆"s=""q="."d=r(9)e=a f=y ?j,a-u,y-v else ?"웃",a,y,7 d=1j="⌂"end ?q,a-(a/d+r(m))%m+h,y-(y/d+r(m))%m+h,6 ?z..j,r(w),r(w),5 circfill(r(w),r(w),r(h),l>1and i or 12)end ?s.."●",e,f,8 p=pget(a-4,y)i=b&32>1if p==8then ?"❎",a,y+9 if(i)l=9c=1a+=h elseif l>1and p!=1and p!=6then ?"❎",a,y+9 if(i)q="░"l=1c=p s=z end end GALAXY MAP ORIG SOURCE CODE (560 bytes / 557 chars) poke(24365,1)t="enlacabeanetoveholianarurmiintiqusoedexio"m=173r=rnd g={}w=9^6h=63z=128/w for i=1,m do srand(i)d=r(9)d=r(m)d=r(m)for j=1,2do add(g,{t=j,x=r(w)*z,y=r(w)*z,s=(j>1)and r(h),c=i,n=""})end end for o in all(g)do for j=1,r(2)+3do p=r(20)*2o.n..=sub(t,p,p+1)end end::_::cls(1)b=btn()x=stat(32) y=stat(33) d=w for o in all(g)do if o.t<2then pset(o.x,o.y,5)else circfill(o.x,o.y,o.s*(z*1.5),o.c)end dx=(x-o.x)/m dy=(y-o.y)/m e=sqrt(dx*dx+dy*dy)*m if(e<d)d=e c=o end pset(63,63,r(9)) pset(x,y) ?"\+ff゜\n"..(c.t>1and"●"or"◆")..c.n,c.x,c.y,8 flip()goto _
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Paul Nicholas
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Last Modified: Jul 2, 2021

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itch.io