Twilight Town reviews

Translated by
Microsoft from Russian
A long time ago I played in Lost Lands: A Hidden Object Adventure. She was nothing but very quickly started asking for a lot of money. "To go through the next quest, find at the stage of suspension. To Open this stage, pay a lot of game money, and to _play _ on it-find 10 copies. To get spears-pass 10 + times the stage easier or pay. What, did the energy end? Well, pay it already! "Awful. Later Absolutyst rolled out her spiritual relative, but with much more moderate appetites-Twisted Worlds. It was not bad, though not without disadvantages-on part of the stages had to find not what they ask (the designation of the subject and the subject itself mixed with the other), and the stages were not so much, and the tasks pretty soon began to repeat. And now Absolutist Ltd. Rolled out a hybrid of the two above. Yes, it's Twilight Town. On the one hand, the approach to quests from the Absolutista, that is not very greedy, and on the other-a variety as in Lost Lands, and not alone only Hidden Objects. Must be fun, right? It Didn't. On the one hand, there remained the old problems of the "tractive" approach of the Absolutista. For a week of relaxed play 15 minutes at a time I have already stepped on the old rake "shown one, and look for another." Once the game required me to look for a nonexistent item (the list of items was empty. It's empty. The Hints didn't find anything. But The game wanted me to find another one!). Well, the rules of the "Fight Club", to put it mildly, are not obvious-a part of the fighters clearly beats at all, as it is written in their parameters. On the other hand, the problems of Lost Lands were added to them. The Game Wants Money. A lot of money. Well Here is a brief what came to mind:-Very quickly quests go to the "closed" zone. You want to open it? Pay The game currency... Well, or real. -The Energy ends very quickly. And If you are looking for a good-level of locations rises, and they want _es_ more energy. Lack? Wait... or pay. -And very soon the old familiar anomalies appear on the locations-fog, darkness and so on. Yes, every anomaly _es_ increases the price of energy. Don't like anomalies? Pay for their cleaning! -But There is a side activity. You can unload goods at the airport, car and railway station. Too long? Pay for the acceleration! What, three points and one truck? Pay and buy another truck! Did not manage to unload-lost reputation. -And also in the city roam random monsters and eat the townspeople. You Want to kill them? Well, pay for the weapons already! -And there is a casino. And Pay game money. What, there's not enough money?.. -And Exchange. And there's stocks. -And "Fight Club" (yes, yes, the same BK, only now offline). Everyone's hitting you? No problem, you can buy the same amplifiers! -And collections that can be exchanged for something cooler. Do not get the desired item? Buy! In General, as a collection of casual puzzles-quite imagine. But, man, this constant begging is already starting to work on the nerves. I'll give her a chance, say, for the rest of the week. But to anyone, except those who are ready to play 15 minutes a day and no more, I do not recommend it. I Will not say "worse than Lost Lands" (still not so bad), but close, close...
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