UE - Advanced First Person Camera

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About

An experimental project for an advanced first person camera system in Unreal Engine 4.

It includes headbobbing based on player velocity, camera dipping, tilting, depth of field, idle camera motion, camera pitch clamping, smooth camera lag, wall climbing, stamina and health system and rapid fall shaking. This was done myself from scratch in blueprints.

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Developer
tobi.
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Not rated

System requirements for PC

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Last Modified: Jan 9, 2019

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itch.io