UE4 Wave Spawning System (Survival Prototype)
About
I created a wave spawning system where enemies will spawn from set locations randomly. There are also wave conditions to be met before moving on to a new wave such as the amount of enemies to spawn and how often spawning occurs. Each new wave the number of enemies to spawn will increase automatically. Also, there is a points collection system where you obtain points from killing an enemy, these points are added into a bank which can be spent on items as shown in the video.
I chose to create this in order to gain some practice making a versatile game mechanic that can be used for several genres of games, making a lot of my design and prototyping skills transferrable into any future project.