Ultimate Custom Night VR
About
- Steam VR and Steam Client Installed and Open (PCVR Only)
- A PCVR headset with two controllers (Vive, Oculus, etc.)
- A GameJolt Account (PCVR Only)
- To log in, you need your username and your game token. You can find your game token by clicking on your profile in the top right.
- Room-Scale tracking
- Minimum System Requirements (Quest)
- I recommend using a Quest 2 for the Quest port. The game is playable on a Quest 1 but for a better experience, use a Quest 2.
- Storage: 1+ GB available space
- Minimum System Requirments (PCVR):
- OS: Windows 8
- Processor: Intel i5-4590 or greater / AMD FX 8350 or greater
- Graphics: NVIDIA GeForce GTX 970 / AMD R9 390
- Storage: 4+ GB available space
Like the original game but on steroids.
FAQQ: Will this have a flat mode/Non-VR support?
A: Here is the game's Non-VR version.
Q: What platforms does this support?
A: Both PCVR and Oculus Quest standalone (when it releases). For PCVR you will need SteamVR installed and running.
Q: Will this have standalone Quest support?
A: Yes
Q: Will this be on Applab?
A: No but it will be on SideQuest.
Q: I can't see my hands. What do I do? (PCVR Only)
A: Make sure you download straight from the GameJolt website and have SteamVR and the Steam client open.
Q: I have no input. What do I do? (PCVR Only)
A: Check your controller's bindings. Make sure that your inputs are set correctly. For a step-by-step guide check pinned messages in the bugs-and-glitches-sl discord channel in the server.
Other Website LinksGameJolt: https://gamejolt.com/games/ucnvr/588371
ENDNOTESFull credits can be viewed in-game.
All rights go to Scott Cawthon, creator of Ultimate Custom Night.
If you need to contact me for any legal issues, email me at [email protected].
If you have any questions or bugs with the game please ask them in the discord server under the correct channels.
If you want to support me on any future or current projects feel free to donate to my Patreon