Umaru World

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About

A simple proof of concept building houdini to unreal landscape : almost every asset start with lines or curves like a squeleton then generating volumes with sweep (custom extrusion shape / square circle and ribbon output) taking advantaghe from straight UV generation. intensive usage of the awesome labstools : - edge damage -sharpen -random selection -edge to curve -findshortestpath -voxelmesh Using simple simulation with vellumbrush, fractured rigid bodies .

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Developer
stereographik
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Not rated

System requirements for PC

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Umaru World screenshot, image №3859778 - RAWG
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Last Modified: Apr 7, 2023

Where to buy

itch.io