Umaru World
About
A simple proof of concept building houdini to unreal landscape : almost every asset start with lines or curves like a squeleton then generating volumes with sweep (custom extrusion shape / square circle and ribbon output) taking advantaghe from straight UV generation. intensive usage of the awesome labstools : - edge damage -sharpen -random selection -edge to curve -findshortestpath -voxelmesh Using simple simulation with vellumbrush, fractured rigid bodies .
System requirements for PC
Last Modified: Apr 7, 2023
Where to buy
itch.io