Unavowed
About
A demon possessed you one year ago. Since that day, you unwillingly tore a trail of bloodshed through New York City. Your salvation comes in the form of the Unavowed – an ancient society dedicated to stopping evil.
You are free, but your world is in tatters. You have no home, no friends, and are wanted by the police. Your old life is gone, but perhaps you can start a new one. Join the ranks of the Unavowed, and fight against the oncoming darkness.
Features:
Choose a male or female protagonist
Three playable origin stories
Branching storyline
A total of four companion characters to choose from, each with their own talents and abilities.
Twice the resolution of a typical Wadjet Eye Game!
All the usual guff – voice acting, commentary, original music, etc
System requirements for macOS
System requirements for PC
Processor: Pentium or higher
Memory: 64 MB RAM
Graphics: 640x360, 32-bit colour: 700 Mhz system minimum
DirectX: Version 9.0c
Storage: 3 GB available space
Sound Card: All DirectX-compatible sound cards
Mouse & Keyboard
Where to buy
Top contributors
Unavowed reviews and comments
Microsoft from Deutsch
Microsoft from Deutsch
Some conversations are "ambient" in that you still have full control while they're playing out. The first time this happens is a good showcase for that tech, although the subtitles desync from the voicelines, but interacting with certain objects when one's happening cuts it off, with no way to replay the dialogue you've missed so you just have to wait awkwardly for it to finish. The pause menu also for some reason DOESN'T pause these conversations. Mouse control feels bad - by default it's set to go way too slow, but after being cranked up it seems to have a bit of a delay from when you start moving the mouse and has a form of 2D aim assist that is more of a nuisance than a help. Screen tearing happens whenever the camera pans.
The first big moral decision is a good one, not because the choice is an ethically hard one, but because of the strain it'd put on the character ENACTING your choice. Which was a good sign, meaning that I was already caring about a character that early in. It does take quite a lot longer than it should but right around when you get a few more characters to talk to the original 2 start gaining a bit of fleshing out, rather than just repeating their main character traits. Hearing the (now very varied) perspectives on different things is cool, and the later additions are all really interesting characters. The moral choices are almost all NEARLY as strong as that first big one too.
Being able to choose which 2 characters to take with you on cases feels good, giving some variation in dialogue and how puzzles are solved to arrive at the next plot point. This isn't enough incentive to be worth replaying cases (the differences are very slight) but it does help keep the game fresh being able to spend time with whoever you feel like at the time, and having their different tools at your disposal. The team switching mechanic isn't flawless however: because all puzzles must be balanced around having anyone in your party the game cheats a bit - saying you must always have one of the original 2 team-mates, so there are only 5 team combinations (but that is plenty). More annoyingly the game will sometimes say "No, you need this guy." for reasons that aren't justified to the player, or just switches out your party mid-case if needed. Sometimes this switching is well justified in-universe and sometimes it's too transparent ("Oh, you're here now, how did you get here? how did you know you were needed?" "I just did." "Okay."). That said it's impressive how smoothly this system is handled overall, especially with all those fully voiced conversations. Dialogue only once felt out of place despite all those variables (Logan forgetting his lengthy conversation with a Wall Street ghost) and that was after one of those mid-case forced switchups.
Puzzles are more straightforward than the average point 'n' click game but if anything that really helped my enjoyment of the game: there are no obscure "combine the rubber duck with the elevator" solutions and with your team-mates normally being very helpful you probably won't have to reach for a walkthrough once, which is great. Only one case had me looking for a guide and that was half because the second half of the game can be completed in any order, so by dumb luck the abilities I had to use hadn't come up in quite a long time and I'd forgotten they were a thing. Overall I think they got the puzzle/difficulty balance pretty bang on.
In traditional adventure game style it seems like whichever choice of people you take will always somehow be the wrong one. This was particularly annoying when one of the characters tried to make taking the ghost-studying fire mage to deal with a ghost and wood spirit retro-actively seem like a bad decision because she was a better fighter. Fire mage. Come on. The game's ending also falls into the trap of reeling all your choices back to you in a big twisted-negatively list. It's a tired trope that hasn't been effective since the first (AKA good) season of Telltale's Walking Dead, and that helps contribute to the game not quite nailing the landing. It's a serviceable conclusion but not quite a great one. That said the third act way twist is very good and hinted throughout by almost none of the supernatural entities you encounter being pure evil - they all have some sort of relatable, or at least understandable, motive. I was disappointed the worldbuilding and intricacies of its supernatural systems never got too in depth, even by the end of the game. It's got tone-setting and atmosphere but when it leaves things unexplained it doesn't fell like it's doing so to preserve a sense of mystery, more like it's just saying "We're doing Urban Fantasy, you know how it goes by now." where it could've had details that built it apart from that.
The game is fully voice acted (a rarity in the genre and a first for this developer) but there's only one BAD bit of voice-acting in the game: it's a low quality, crackling recording for Chipman the baker who, Luckily, plays a very small part. All the other voice acting is good and the main characters' grew on me until I REALLY liked them by the end.