Translated by
Microsoft from Russian
Microsoft from Russian
Product received for free "UnderEarth"-an entertaining immersion in the research activities of the engineer, sinking for many miles under the ground. This is the category of games where the vast majority of time do not understand what to do next, until the decision suddenly falls on the head. The Teaching part is very short, puzzles are sometimes not obvious for the far from scientific subjects of the person. And All this is added to the element of survival, which panics and prevents thinking logically. In Short, it is difficult...
In fact, the game consists of a few simple elements that have to combine. The Study of the location and the ability to notice certain details-the basis of what is happening. Then the use of objects, sometimes, is very non-obvious. They have to be dragged to and fro to use in the right places. It's not as obvious as it sounds. Who, for example, knew that the battery can be pulled out of the power supply and applied to the temperature control unit of the pit. Or that metal layers, similar to packages with air Pupryshkami, can be welded to places where there is a leak to lower use of oxygen suit. This is not explained anywhere, and these are important things to play.
The element of survival is also included in the study. You need to control the level of oxygen and electricity in the suit. All This is replenished by specially equipped devices, which can be done. But the oxygen after three applications can end, and you have to look for oxygen cylinders on the level scattered mixed with those that are already empty. Because of this time for research is limited, it is necessary to act quickly and, preferably, accurately. And, I must say, all this has not been so unscrews known place in a knot.
Unfortunately, the technical design leaves much To be desired. The Engine must be loaded separately from the game, the character is all the same because of the irregularities Modelek on the level as if walking, constantly crouching or jumping. Physics objects insane, especially when you carry an object in your hands, it can easily hit the ladder and fly off the map. Optimization sometimes jumps like crazy. The Interface that is, it is not present, textures can shine through, or you can suddenly get stuck in them. The Developer says that this is an element of survival, but something does not seem to me a real situation where you can accidentally head stuck in a closed metal hatch.
In Other words, "UnderEarth"-crude, very difficult to learn, feeding in performance, weak graphically a puzzle about research and survival, which, with due interest of local mystery and masochism can still give enough Time of fun. In General, it quite strongly reminded me of "INFRA", with its submission, the history mostly in the background and the ability to discard the skates. "UnderEarth"-a game about contemplation, immersion in the atmosphere, attentiveness and strain of brains that will be to taste clearly not everyone, but if you are fascinated by it, and you are able to tolerate the bugs and wild unfriendly to the player, you can try. Maybe you'll be a lot tougher than me...