Unlock Everything

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Unlock Everything v1.11
by DDRKirby(ISQ)

Downloadable version (better performance, stability) - Windows - OSX - Linux

There is an intermittent bug with the startup of Godot WebGL games -- if nothing loads after a while, try refreshing the page one or more times. Note: You may have to click inside the window to give it focus.
Soundtrack download

Unlock Everything is my entry for round 45 of Ludum Dare. It's a love letter to Mega Man, with a twist! All content for the game was made entirely within the 48 hour timeframe (with the exception of fonts).

Controls: Move - Left Arrow and Right Arrow Jump - Shift, X, or Up Arrow Shoot - Z or Spacebar Confirm - [Jump] or [Shoot] Controls (alternate): Move - A and D Jump - Shift or Period Shoot - Slash or Spacebar Confirm - [Jump] or [Shoot] (Gamepad/AZERTY theoretically also supported, but untested)

Ludum Dare submission page

Changelog >>

v1.11 - Switch binding for spacebar to be shoot instead of jump - Slight tweaks to a screen in level 3 v1.10 - Added additional keybindings - Fix dropped shoot inputs before picking up autofire v1.09 - Fixed a silly export mistake that caused level 2 to start on the wrong screen v1.08 - Added some additional checks to try and prevent soft-locks - Adjust a screen in level 1 so you won't die immediately if you hold right on respawn - Fixed a bug where you can trigger the level 1 end multiple times - Delete a few pixels from the boss doors to indicate they're unlocked - Fix rare single pixel camera hitch on screen transition - Fix very minor tileset issues v1.07 - Added some checks to try and prevent a rare soft-lock on death v1.06 - Fixed a bug where sawblades would keep moving during transitions (and kill you) - Disable printing to stdout and stderr - Slightly adjusted metal blade speeds v1.05 - Added song titles and liner notes to the jukebox screen - Use highlighted text to indicate what song is playing on the jukebox screen - Very minor tweak to one screen in level 3 - Toggled a setting that should make pixels slightly sharper on retina screens v1.04 - Added a fix for screen transitions sometimes not triggering during screen shakes v1.03 - Rebalanced the Metal Man fight a bunch to make it more forgiving but still not just brute-forcable v1.02 - Fixed a funny bug where Metal Man's spinning blade could be left over v1.01 - Removed a duplicated object that accidentally got left in - Added version number in the corner of the menu screen - Fixed being able to spam certain menu commands v1.00 - First release!
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DDRKirby(ISQ)
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Last Modified: Oct 14, 2019

Where to buy

itch.io