Average Playtime: 2 hours

Next Hero

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About

A 'Blond' who lives a happy life with his girlfriend 'Sofia' in a peaceful town. One day, the dragon's invasion causes his girlfriend to be kidnapped and the whole village destroyed. Will 'Blond' be able to defeat the dragon and save his girlfriend? Let's get to know the villagers and let's become the heroes of the village! Elders and villagers will be willing to help the brave 'Blond'.

Features of the game:
- Roguelike shooter action RPG
- Randomly generated dungeons and hidden places
- Dungeons in 5 themes (forest, sea, snow, castle, lava)
- Beautiful classic game style pixel graphics
- 20+ Playable characters
- 220+ Equipment and items
- 30+ Bosses
- 50+ Monsters
- 80+ Destroyable stuffs
- Three endings and one true ending (feat. Blond Marriage Promotion Committee)
- Take advantage of facilities such as blacksmith, tavern, and monastery in town
- Invest in gold coins to rebuild the town and help the people live
- Please solve the problem of the villagers
Platforms
Release date
Developer
NextFloor Basement Lab
Publisher
NextFloor Basement Lab
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows Xp, Vista, 7, 8/8.1, 10
  • Processor: 2.0 Ghz
  • Memory: 2 GB RAM
  • Graphics: 128mb Video Memory, capable of
  • DirectX: Version 9.0
  • Storage: 200 MB available space
Recommended:
  • OS: Windows 7, 8/8.1, 10
  • Processor: Dual Core 3.0 Ghz
  • Memory: 4 GB RAM
  • Graphics: 256mb Video Memory, capable of
  • DirectX: Version 9.0
  • Storage: 200 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

2 edits
122
100.00%
Destroyer
Break more than 100 Objects
100.00%
Slayer
Kill more than 100 Monsters
100.00%
Stage 1
First cleared Stage 1
100.00%
Monastery
Monastery construction in the village
100.00%
King Mushroom
Kill the King Mushroom
view all achievements
75 items

Next Hero reviews and comments

Translated by
Microsoft from French
An excellent rogue-like in the genre! :D Released very recently when I write CA, there is not even a week, the game is still fresh (too? I'm afraid it will make a flop seen the few people who buy this game...), but I'm already in deep! :D An extremely addictive game, visually very pleasant, quasi-fluid controls, and a very good rejouabilite, that ask for more o/it naturally picks up the "big" of the genre like gungeon and its system of secondary weapons or Isaac and its systems of Treasure per floor, or the famous roulade! Wait you have many hours of fun;) The + + the graphic paw I love, very nice to see + the soundtrack very good, and quite epic + a very good replayability, each run is different, one can very well have a full attack run and little movement, or have a full range run and speed shooting. .. Add to this also the large number of different objects, and the choice of mercenaries/costumes that change your starter + without spoiler, several different endings, the little history present has blued me, because I was not expecting such a backstory! + A wide variety of enemies and especially bosses, 1 boss per different enemy, which makes about 25/30 different bosses! + Your village is progressing as you go and it's cool to see:D We get + of quests and starting bonuses, which can possibly facilitate your next runs (or not as we will see below) + a game apparently made by Koreans but translated into French!! which is cool! I did not test on the other hand, I play the game in English because I prefer, it will be up to you to see if the Trad is good or not;) The = = a game sometimes very (too) unfair, some rooms are too easy, and others far too complicated, or it is almost impossible not to take tort because of enemies present in an too small room:/ On the other hand, we have a real sense of power if the RNG is well with you, and you can become completely farted:D = usable objects once (or +) do not serve... practically nothing, finally it depends, the bombs and scrolls do not serve littrerally has nothing... and as it is part of + half of the usable objects eh Bah.. :/ We will note the usefulness of potions, maps, or multipliers that are more useful to them--the noise when you get into a boss fight that breaks your ears XD-secondary weapons, useless 90% of the time given that your main weapon is remembered t stronger, one will note the Mage stick which loads in secondary weapon which is farted, the axes useful also, and the rest, bows/crossbow, daggers, other Mage bats... Bah really do not serve anything:/-the inutility of your village, the mercenaries are all + Dummies that your basic heros (why pay then quon has a free costume that doubles your attack?), despite everything, useful for people who want to play differently; The forge also useless since you have to use materials possibly necessary for the quetes, to make an almost useless equipment that will last for a single run; the monastery or Jai still not understood what it served, except possibly influence on the object "prize box" which speaks to pray to increase its content, but good for what it gives... and the bar that just gives a slight bonus in summary, go! €10 for an excellent rogue-like, extremely addictive, fun and well-screwed (no bugs on my side) it's worth it! Support the devs, especially as the game looks not known at all, so as much to make him know thanks to you! ;D
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