Unraveled (vjvalve)
About
Quick Notice: the buttons to "detach" certain body parts are currently located on the top left corner, it's a bit hard to see them.
Notes:
*Lots of the animations (all walk cycles) are done but we were unable to implement them into this first draft on time.
*We'll be making our own custom tilemaps as well so those are on the way
*We'll be primarily focusing on the mechanics of the game so that it's hopefully simple to put together all the puzzles and environment as we go.
Question:
How do you feel about the brief puzzle mechanics?
Were you able to figure them out relatively quickly with a bit of trial and error?
Did you get an understanding of the physics of the current body parts that were present?