Average Playtime: 1 hour

Unruly Heroes

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Inspired by the timeless 16th century Chinese novel Journey to the West, players take control of four unlikely heroes. Effortlessly swapping between and Wukong the Monkey King, Sanzang the Sleepy Monk, Kihong the Greedy Pig, Sandmonk the Sensitive Brute as they travel westward in search of the scattered remnants of the Sacred Scroll. Along the way, whether it be solo or in local coop, players will encounter a diverse lineup of enemies to battle within a colourful fantasy world. Will you be brave as you face the terrible challenges that lie ahead ?Features An adventure in solo or in coop up to 4 players. Discover or rediscover the universe of the Monkey King legend. Choose one of the 4 heroes, join their strength and switch between the characters depending on the situation. Unforgettable combats against different kind of enemies and frightening bosses. Puzzles, platforming and unexpected challenges. Embody some enemies and possess their power. Explore a colorful and fantasy universe through different worlds. High-quality visuals, animations and audio. Fight against your friends in PVP modes in local or online for more fun!
Release date
Jan 23, 2019
Magic Design Studios
Magic Design Studios
Age rating
10+ Everyone 10+
System requirements for PC
  • OS: Windows 7 (32/64bit versions)
  • Processor: Intel Core i3 2100
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce GeForce GTX 650
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Last Modified: Aug 12, 2019
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Translated by
Microsoft from French
Product received for free based on the legend of the Monkey King, unruly Heroes is a great journey alongside four heroes with complementary powers: Wukong the monkey can make a giant stick appear to use it as a bridge, Sanzang the Sage can PR othrowing energy balls to activate the remote switches, Khong the pig can swell to fly away and Sandmonk can break some walls. The game is simply beautiful, each internship is a real feast for the eyes and I often stopped to contemplate the backgrounds. For the gameplay I would say that it is a cross between Trine and Rayman, even if it is much more platform oriented than Enigma. Solo you will be able to pass at any moment from one hero to another, knowing that they each have their peculiarity (double jump or ability to hover for example). In multi on the other hand, each will control a different character and unruly Heroes is even more fun, it feels that it was thought for the game to four on a couch. Difficulty level, apart from a few passages a little full, the rest is quite easy and to have played with my children, the game is top with family. In addition death is not definitive, the player will return in a bubble and it is enough to touch it to release it. The team at Magic design studios did a huge job on the levels and I was really surprised because every internship or almost brings a new idea (possibility to control an enemy with unreleased powers, soul to protect, magic cloud pursuit, inversion of gravity...). The bosses are also very successful, especially those fencing a world. Honestly, it would have been a no-fault if the jumps were less buoyant. I really took a long time to get used to it and even towards the end I was not comfortable with the movements and fights, I had the impression that the character did not answer quite to what I was doing, or with a small latency due to the animations. But despite that unruly heroes remains a wonderful stroll to share with family or friends. Exotic, I loved this trip to the West! https://www.youtube.com/watch?v=G95EGaE62q8
Translated by
Microsoft from French
The game was made in part by former members of Ubisoft (especially those who made Rayman legends if I understood correctly). The game consists of 4 worlds divided into 29 levels. Visually it's very beautiful. Gameplay level, we alternate phase of platforms and fights. I did not find the phases of insurmountable platforms but some fights, especially the bosses and the mini-bosses, gave me a hard time. We toggle between the four heroes, each with its peculiarities, to advance in the paintings. I have my preference among the four but they are all fun to play even though I find the Sage a little short but be careful not to underestimate it. As in many platform games, you can pick up objects (pieces and scrolls) but you can simply move through the different tables without worrying about them. If there are still objects to find the end of a level just start it again by picking up only the missing objects (no need to have everything in one time) without even having to refinish the table. For the life span, one must be in the 8-10h by simply making the story. Rather 15h by picking up the pieces and parchments (not all are easy to get). And for the full success (finish the levels as fast as possible without dying...) far too much time for me but maybe 25H. I did the solo game so I can not give advice on the Coop (which can only be done locally). The game also has a mode versus local or online (possibility to invite friends) with several tables (5 it seems to me). I confess that this part of the game does not interest me too but it is always a plus (it is in the same spirit as the Kung foot on Rayman legends). I still find two main flaws in the game:-the music that I find very uneven, this is clearly not the strong point of the game. -The price. If you decide to make only the story without picking up the pieces and scrolls it may be a bit pricey. Pity also not to see his best time as well as his smallest number of deaths on each level. In short, a very good game, as much on the gameplay as visually even if the music is a little disappointing.
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